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Thread: Job Suggestions

  1. #1
    Player
    Alastair_Helyous's Avatar
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    May 2017
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    Character
    Alastair Helyous
    World
    Lamia
    Main Class
    Scholar Lv 70

    Job Suggestions

    Hello!

    While I understand that Yoshi isn't quite found of the dual design the Arcanist class has with Scholars and Summoners, I personally believe it was actually a step in the right direction to allow a class be "built" some other way. I say that because of WoW.

    In WoW, sometimes a class that is designed to fill a role (such as a Priest as a healer) can, with the proper tree, be built to fill another (a Priest could DPS as a DPS). While I love how Healers here are more "active" and actually have useful damaging skills, its different from literally being a DPS.

    So, why couldn't the game receive more jobs based on the concept of a Class could spawn different Jobs to fill different functions.

    My favorite suggestions:

    THM -> Devout (Healer) - a Staff wielding hooded high-ranking Nald'thal Priest. Through the path of Thaumaturgy, the Adventurer would enroll in the priestly body of the Traders. The job is about using different aspects of their magic depending on whether they are in Astral Sparkle (party buffing/healing) or Umbral Shades (enemy debuffing/DPS). It would also be similar to the 1.0 THM, both in philosophy and gameplay.

    CNJ -> Elementalist (DPS) - a Cane wielding Hearer who would commune with the Elementals more intimately. Their focus would spin around mastering the power of the other 3 elements they lack and using it for destruction to protect the Shroud. Like my Devout Suggestion, they would be more similar to the 1.0 CNJ.

    PGL -> Dancer (Healer) - a complementation of the Pugilist's stances with multiple different Dances. While Bard's song buffs their party while they damage their enemies, a Dancer debuffs enemies while they heal the party. They would have stronger than usual AOE healings but no single target heal whatsoever. Instead, they would reduce incoming damage with their dances to protect their allies - mainly their tanks.

    What do you guys think of my suggestions?
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  2. #2
    Player
    Pastahnak's Avatar
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    Sep 2017
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    Goblet (Ward 10: Plot 49)
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    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Although I like it and it would add some cool classes into the game I don't like how summoner/scholar work because u level both at the same time.
    (0)

  3. #3
    Player
    Shouko's Avatar
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    Sep 2013
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    490
    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Branching jobs from a single class were a nightmare to balance and make correctly, it's the only class to ever do it and will stay that way. They said they didn't like the way the design was for developing skills for, etc. As far as general classes branching out into a job, that's dead too, they just tend to release the new jobs as stand alone without the hassle of having a class attached to it.

    Elementalist is an interesting concept but they already failed on the elemental damage aspect of this game, hence why all the skills do unspecified type of damage. BLM was pretty much an elementalist to begin with but they scrapped that idea long ago.

    DNC was DPS in XI with some heals and could tank with NIN or WAR sub but again this isn't XI and DNC is kinda iffy as much as I and others want it.

    Devout Healer, we already have an AST which is basically the same concept, just different lore.

    They also tend to not make up jobs on the spot, the exception is AST if I recall, everything else will more likely be pulled from existing jobs in previous games, until they run out of those said jobs.
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  4. #4
    Player
    Squintina's Avatar
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    Oct 2014
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    1,054
    Character
    Squintina Nightgard
    World
    Faerie
    Main Class
    Scholar Lv 100
    I'd love it. I always thought it was great that ACN became both SMN And SCH and leveled at the same time (and the balancing thing is kind of moot because nowadays they just put more stuff into the Job skills section instead of class skills. It's only class skills that lead to the balancing nightmare).

    But the one I'd want to see is a healing paladin (hey, FF4's Cecil could use some White Magic...). So maybe I feel like Tanking for one dungeon,maybe like Healing for the next.
    I want my Holy Paladin, make it happen SE
    (0)

  5. #5
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I quite liked the branching jobs from arcanist and it's sad to hear that they likely won't be doing such a thing again.
    (0)

    http://king.canadane.com

  6. #6
    Player
    Alastair_Helyous's Avatar
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    May 2017
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    Character
    Alastair Helyous
    World
    Lamia
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Shouko View Post
    ...
    Huh... Im' not quite sure how Ast is like a Devout, tbh...


    Also, Astrologer was a thing already, with Orran in FFT. The concept was adapted to our Astrologian, it seems...

    But why was it hard to balance? :O
    (0)

  7. #7
    Player
    Shouko's Avatar
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    Character
    Aliiza Duskryn
    World
    Jenova
    Main Class
    Weaver Lv 52
    Quote Originally Posted by Alastair_Helyous View Post
    Huh... Im' not quite sure how Ast is like a Devout, tbh...


    Also, Astrologer was a thing already, with Orran in FFT. The concept was adapted to our Astrologian, it seems...

    But why was it hard to balance? :O
    Idk really, I just know it's been said and by what we've seen so far they don't seem to want to return to it. They seem to want to phase out classes in general in lieu of jobs.

    However I think it has something to do with skills being similarly used but seeing as how one was a healer and one was DPS so the balancing of the damage between the 2 using similar skills was hard.
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  8. #8
    Player
    Enkidoh's Avatar
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    Dec 2012
    Location
    Ala Mhigo
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    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    It was because of the controlling stat behind the base class differs depending on role - ACN was specifically DPS but SCH is a healer and thus having to to find some way of switching between INT (magic DPS's stat) and MND (healer's stat) without negatively affecting either Job or ACN was a nightmare, and thus the 'multiple Jobs from a single base class' experiment was regarded as a failure. Also sadly SE have pretty much moved away from even having base classes now and just going with the idea of classless 'Extra Jobs', so that is another nail in the coffin for dual Jobs on a single class I'm afraid.

    Having said that, I would still love to see DNC eventually added to the game, as it's always been one of my favourite FF Jobs, so I'd really like to see how Yoshi and his team would implement such a Job into FFXIV.
    (0)

  9. #9
    Player
    TaiyoShikasu's Avatar
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    Dec 2017
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    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Elementalist would be cool if it were like FFTA/2 even if the elemental aspect of the abilities was mainly aesthetic, but still focus on debuffs and the odd buff or whatever.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Pastahnak View Post
    Although I like it and it would add some cool classes into the game I don't like how summoner/scholar work because u level both at the same time.
    All they need is some sort of impetus to give them an excuse to change that fact and voila! They're connected only up to level 30, for instance.

    While, yes, that would offer an advantage to players who leveled it before the change, making the change at the same time as something that is perceived as an equitable experience bump could then be treated as the ability to place the experience given for free to the opposite pair-end between SCH and SMN wherever those players actually want to place it, while opening up a path for whatever other jobs would make sense to stem from any class already in the game (Ranger, Sharpshooter, Thief, etc.).
    (0)

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