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  1. #11
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Think about this. a Healer running out of MP is a VERY bad thing. So we should actively try to avoid letting it happen. Since healing is the primary role and responsibility then doing 'other actions' will be the first thing to be sacrificed. That means that by nerfing the mp efficiency, you're really just limiting our chance to do something 'other' than heals. The MP efficiency is there because our primary limiting factor is GCD/Cooldown/Cast time, not 'MP Resource Management'.
    I mean, if I'm being honest, the only reason I run out of MP is if I'm being too aggressive on my offense, not my healing.
    (3)
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

  2. #12
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tzain View Post
    Think about this. a Healer running out of MP is a VERY bad thing. So we should actively try to avoid letting it happen.
    Yes, of course.
    But the thing is, I have the feeling that I don't even have to "try" anymore to avoid letting it happen. It's almost automatic.
    Personally, I tend to prefer gamplays where I have to caustiously mesure each and every one of my actions. Now I feel that I have way too much flexibilty, and it gets a little boring for me...
    Maybe I should try another healing class, I don't know...
    (2)
    Last edited by Grann-Goro; 11-01-2017 at 02:56 AM.

  3. #13
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    At the risk of being a bit harsh, it looks to me like you're complaining about the lack of challenge whilst not actually running the challenging content?

    4.x WHM is pretty much the polar opposite of cautious measured casting, you pretty much want to be hammering out rocks and cures full tilt whenever possible. But if you want to be pushed a little, definitely consider dipping your toes into Susano EX. It's an enjoyable trial that'll actually demand a good chunk of healing without being to over the top on mechanics. From there, the earlier Savage floors and Shinryu await if you want to be challenged further.

    Consider seeing if you've got others in your FC in a similar position that fancy doing some no pressure runs for fun, otherwise it's time to set up a training group in Party Finder!

    Good luck of course <3
    (14)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #14
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    Just looking at one thing for an example: their DPS.
    They don't offer any utility to a raid, so they're expected to DPS more than the other healers.
    I thought people expected more DPS from WHM's, because they have more potency on their DPS skills than SCH or AST does? Correct me if I'm wrong, but I thought Square gave WHM's the highest DPS potential out of all the healer classes because they don't offer utility for a raid like SCH's and ASTs. From my understanding they gave ASTs the lowest DPS potential out of all the three classes, but it has the best Utility.

    My point is, it's not that they are expected to DPS more than the other healers just because they don't have raid utility. They are expected to DPS more than the other healers because they have the most powerful DPS out of all the three healers.

    I'm not saying WHM's are supposed to be always at the top of the DPS charts, as it depends on how your group functions as a team.
    (0)

  5. #15
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    As others have said it's more about Thin Air than Assize. Assize is a great pick me up and a hefty shot in the arm of mp, definitely one of our stronger cooldowns, but it has nothing on completely negating our mana costs. You can get off a couple of free combat raises under Thin Air and save yourself a chunk of your mana pool.

    Our massive mana pool is really our key asset at this point and there are some duties that will genuinely tax it. I haven't really felt pressed in any 4man content but there's the occasional Rabenastre run that goes haywire and that's where I find myself grateful for a deep well to draw on.
    (2)

  6. #16
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    From my perspective it seems reasonably balanced. All three healers can take LA. WHM has Assize and Thin Air, SCH has Aetherflow, AST has Ewer. Ewer is the least reliable due to randomness, but its free and can be sleeve drawn or even spread, if you're REALLY struggling. And Thin Air, while fantastic, isn't without drawbacks - movement issues after using it come to mind, plus the cooldown.
    (0)

  7. #17
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Assize is hardly the problem. The MP return on Assize is a nice bonus for the skill but since we can't use it on CD and have to bank it on AoE healing situations more often than not, the MP return is kept more in line than something like Aetherflow that can be used on CD without a second thought and restores the same amount of MP as Assize.

    Thin Air on the other hand grants me unlimited MP usage for 12 glorious seconds that I don't have to worry about anything but dodging stupid. I get a free rez, holy spam for days, and AoE heals without any worry (other than ripping hate off bad tanks), all for no cost. Assize does NONE of that.
    (0)

  8. #18
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valmaxian View Post
    From my perspective it seems reasonably balanced. All three healers can take LA. WHM has Assize and Thin Air, SCH has Aetherflow, AST has Ewer. Ewer is the least reliable due to randomness, but its free and can be sleeve drawn or even spread, if you're REALLY struggling. And Thin Air, while fantastic, isn't without drawbacks - movement issues after using it come to mind, plus the cooldown.
    You forgot AST's celestial oppistuon combo with LD.
    (0)

  9. #19
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Johaandr View Post
    You forgot AST's celestial oppistuon combo with LD.
    Very true, though CO has the additional utility of extending card buffs, and can't always be relied upon for LD. Nit-picky, I know... XD
    (0)

  10. #20
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Grann-Goro View Post
    Hi dear healer colleagues from Eorzea !

    Since the 4.0 patch, I have the feeling that the drastic buff the spell "Assize" received on its cooldown (reduced from 90 sec to 60 sec) is a little too much...
    I lovee assize the regen on it is fine, I just wish astro had a thrid way to regen mp as it seems the hardest on mp to me out of all the healers, but whm having great mp restoration u can look at it as a way to make up for its lack of any kinda party buffs, compared to the other healers
    (3)

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