Two whole pages were added to this thread from the time I joined in until the post I'm writing now. It's not that I ignored you, but rather that I simply didn't see your post. I double-checked, and the below post seems to be the one you want a response to (please correct me if I'm wrong, but the only other post I saw from you within this time wasn't a reply to me, but to the OP instead):
While there's not as many parses for you on fflogs, from what I did find, you at least know what you're saying for your DPS classes. I'd venture to say that you might actually be somewhat above average for when you play healing roles, but healing/tanking involve way more metrics to quantify them than just DPS.
It's an MMO. You get online, you meet people, make friends, and do things with those friends. Without them, you might as well be playing some single player game with top-notch AI (to replace the other players). Of course, what you could say that FFXIV has that most single player games (if not all) have is that FFXIV gets regular updates and expansions to the story. Granted, for as much as you pay to play FFXIV (that subscription sure adds up quick), you should hope to at least get that much.
I remember having some difficulty with some parts, too, but I also remember being like 5 or 6 at the time as well. I'm also talking about the newer Mario games and not as much the older ones. In the *new* Super Mario Brothers, do you know what happens when you play multi-player and someone gets hit when they're small mario (or the equivalent of)? They don't die... they get trapped in a bubble that can be broken by another player without costing anyone a life. Basically, the whole team has to wipe before anyone loses a life in multi-player. It's kind of hard for it to be challenging at that point.
Anyway, I brought it (and indirectly, stuff like dark souls) into this discussion to point out something about them: They're consistent. Start to end they play roughly the same with an expected level of difficulty throughout and a learning curve that shouldn't surprise anyone at any point after the first few levels. Some Mario games even have a challenge mode added to them of sorts (that usually consists of playing the same levels again, but with the goal of collecting a set of special coins hidden in each level).
Yup, because they're harder than the base game. Extreme/Savage/Challenge, call it whatever you want, but the idea is the same. So yes, the current ex/savage/ultimate content fits that basic description, but I'm pointing out that the learning curve on those doesn't fit in with the rest of the game.
Finally, it's late and I need to get some sleep. If there's anyone else wanting me to weigh in on anything, don't expect a reply soon (if at all).



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