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  1. #11
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    dont like smn on the ps4 since SB (use "obey" on my pet).., cant seem to push the same numbers as my blm (main), unless I can aoe..

    during HW smn felt better with a ps4 pad
    (0)

  2. #12
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kuzonoha View Post
    I actually like having all the keybinds as they are currently....on the fence with Enkindle Bahamut but I can work with it. There's something about having all of these buttons that helps keep me both calm and aware in combat.

    One thing I can say for sure is that I'm not sure how it translates for those playing on a controller. A friend of mine says they absolutely cannot play Summoner on their PS4 controller...never used it so I can't say much on that topic.
    I can do it on a ps4 controller easily, is he talking about the whole pets thing?
    (0)

  3. #13
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    This could apply to so many skills it's not even funny.
    Jolt 2 and Impact, Ley Lines and Between the Lines.
    The list goes on. I'm all for a little more button compression.
    (2)

  4. #14
    Player
    Draxxion's Avatar
    Join Date
    Feb 2015
    Posts
    231
    Character
    Draco'li Tayuun
    World
    Faerie
    Main Class
    Red Mage Lv 80
    I'm on the fence about this. On one hand I too can understand the desire to reduce the number of actions down to free up bar space as others have mentioned, but having it seperate in this case I think is better as you need to the pay attention more plus I think there is also a point where if you combine too many skills/abilities it just becomes too much. I get that they did this in the pvp setting which is why I am on the fence with this change. I like my layout and every simplification requires getting use to a change in button presses in a rotation.
    (0)

  5. #15
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    (buncha words)

    No, it does change your gameplay when double-pressing the button wastes your DWT etc due to latency and such.

    There are already significantly less buttons on SMN that need to be pressed regularly than there used to be (complete removal of 2 dots, less need to cast them as often thanks to Tri-D, shadowflare recast rather than 100% uptime, consolidation of rouse and spur, etc.); as I said before, if anything they should be making the pet actions as slots rather than specific actions so that changing summons does not make 2-4 hotkeys useless.
    (1)

  6. #16
    Player
    popotaro's Avatar
    Join Date
    Sep 2013
    Location
    The Fantastic Gramarye Circus
    Posts
    171
    Character
    Momotaro Popotaro
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Llugen View Post
    No, it does change your gameplay when double-pressing the button wastes your DWT etc due to latency and such.

    There are already significantly less buttons on SMN that need to be pressed regularly than there used to be (complete removal of 2 dots, less need to cast them as often thanks to Tri-D, shadowflare recast rather than 100% uptime, consolidation of rouse and spur, etc.); as I said before, if anything they should be making the pet actions as slots rather than specific actions so that changing summons does not make 2-4 hotkeys useless.
    Pretty much this.
    (0)
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  7. #17
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llugen View Post
    No, it does change your gameplay when double-pressing the button wastes your DWT etc due to latency and such.

    There are already significantly less buttons on SMN that need to be pressed regularly than there used to be (complete removal of 2 dots, less need to cast them as often thanks to Tri-D, shadowflare recast rather than 100% uptime, consolidation of rouse and spur, etc.); as I said before, if anything they should be making the pet actions as slots rather than specific actions so that changing summons does not make 2-4 hotkeys useless.
    You realize the solution for that, given at the bottom of the post you quoted, is already seen in-game, no? Even a mere one-second safety period prevents accidental double-clicking. And in Enkindle Bahamut's case, it's ideal that it's double-weaved, anyways.

    Yes, the SMN toolkit faced unnecessary pruning, but that was to its abilities, not its button-count. Pairing mutually exclusive skills — as per your own recommendation, too, with pet skills — does not bring back Bio, Miasma II, or your casted Shadowflare, but doing so would also remove SE's excuse for future toolkit pruning (which is far cry from button pruning).
    (1)

  8. #18
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    While I could still play either way I lean towards not using the same button. I find it easier to track the action availability with two buttons that highlight over a single button that changes its icon.
    (0)

  9. #19
    Player
    Akor's Avatar
    Join Date
    Oct 2017
    Posts
    144
    Character
    Akor Draconic
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Claviusnex View Post
    While I could still play either way I lean towards not using the same button. I find it easier to track the action availability with two buttons that highlight over a single button that changes its icon.
    Well they could made it as optimal thing like how job gauge are simplimistic or the old one and change action on specific like having TT/VT/FT on the same key but having Fang and Claw and Wheeling Thrust on 2 different keys or on the same 1 key button so with that everybody can use/change w/e they want to use.
    (0)

  10. #20
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Wintersandman View Post
    It plays fine on Controller. It all depends on how you lay it out.
    Maybe you don't play it at its full scale?

    On my controller setup all 32 buttons are full without a single duplicate and I'm already using a macro to exchange enkindle during bahamut phase.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

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