Quote Originally Posted by Berethos View Post
90% of what you do in any RPG can be boiled down to some version of "fetch this, kill that, talk to me/other person at this spot."

The context within the bigger events, and the character developments that take place, are the things that are important, and while you're whining that you had to pick flowers, I'm excited to help Minfilia's adoptive mother that she thought was dead for 5 years return to her.
But it all can be much better. And optional.

Look at story pacing of Legion for example, you can level up and visit almost all zones except the endgame one(and you just need to get 110 lvl and do unlocking quest, no prerequisite) without even doing any main quests, that are short, movie-like and engaging. With main story battles and scenarion be solo and feel more epic, then "go take 7 your friends that went fishing in nearby area and kill Susan" - It is a BAD writing, that breaks immersion.

SE should focus on shorter and more egaging MSQ, make it so it wasnt a slog - but went with BOOM and people would like to do it, not skip all stuff to unlock other stuff and get rewards, get rid of all little running around in it, just make all this plot sub-quests for people who want to know deeper story. Get rid of story-based gating, let new players visit kugane and isghard if they have expansion. Auto-unlock all new trials and dungeons, EX too. Maybe make attunements for raids.

Overall FFXIV story and world are awesome, no one arguing it, what most peopel don't like is how this story is showed into our face, its MMORPG, and it should be it, and story was always less important for MMORPG players then content. If i want to PVP - just let me PVP at 1lvl so i can get all 70 without even leaving city, only pvping.