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  1. #51
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zeonsilt View Post
    Running/teleporting back and forth for 1 line(5 words) of dialogue can hardly be considered "an MSQ", and those quests aside, it's true that there's a lot of quests without any MSQ context, but you need to do them, because they are part of "MSQ".
    There isn't a single quest that has you running back and forth for 5 words of dialogue. If there's one thing this game doesn't do, it's brevity of the written word.

    It's also NOT true that there's a lot of quests that you need to do that don't have any MSQ context. Not a single one of you can call out specific examples for more than the handful of quests that are true filler (for character development purposes - like Tataru and her attempts at learning a profession).

    But by all means, prove me wrong. List them.
    (1)
    Last edited by Berethos; 11-26-2017 at 07:41 AM.

  2. #52
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rokke View Post
    It feels like you're running 2 billion errands, which made picking up the DRK questline (once you finally made it to Ishgard) so great :P
    90% of what you do in any RPG can be boiled down to some version of "fetch this, kill that, talk to me/other person at this spot."

    The context within the bigger events, and the character developments that take place, are the things that are important, and while you're whining that you had to pick flowers, I'm excited to help Minfilia's adoptive mother that she thought was dead for 5 years return to her.
    (1)

  3. #53
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Berethos View Post
    The context within the bigger events, and the character developments that take place, are the things that are important, and while you're whining that you had to pick flowers, I'm excited to help Minfilia's adoptive mother that she thought was dead for 5 years return to her.
    HW and SB still have fluff, its just not back to back (to back to back to back to back). I'm still picking up/delivering crap (literally on the steppe!) but the pacing has gotten so much better that it doesn't feel like its dragging on.

    Im glad you enjoyed the content I thought was boring as hell. I'm also glad that I can skip past it now
    (0)

  4. #54
    Player DDkiki's Avatar
    Join Date
    Mar 2015
    Posts
    96
    Character
    Shria Qestir
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Berethos View Post
    90% of what you do in any RPG can be boiled down to some version of "fetch this, kill that, talk to me/other person at this spot."

    The context within the bigger events, and the character developments that take place, are the things that are important, and while you're whining that you had to pick flowers, I'm excited to help Minfilia's adoptive mother that she thought was dead for 5 years return to her.
    But it all can be much better. And optional.

    Look at story pacing of Legion for example, you can level up and visit almost all zones except the endgame one(and you just need to get 110 lvl and do unlocking quest, no prerequisite) without even doing any main quests, that are short, movie-like and engaging. With main story battles and scenarion be solo and feel more epic, then "go take 7 your friends that went fishing in nearby area and kill Susan" - It is a BAD writing, that breaks immersion.

    SE should focus on shorter and more egaging MSQ, make it so it wasnt a slog - but went with BOOM and people would like to do it, not skip all stuff to unlock other stuff and get rewards, get rid of all little running around in it, just make all this plot sub-quests for people who want to know deeper story. Get rid of story-based gating, let new players visit kugane and isghard if they have expansion. Auto-unlock all new trials and dungeons, EX too. Maybe make attunements for raids.

    Overall FFXIV story and world are awesome, no one arguing it, what most peopel don't like is how this story is showed into our face, its MMORPG, and it should be it, and story was always less important for MMORPG players then content. If i want to PVP - just let me PVP at 1lvl so i can get all 70 without even leaving city, only pvping.
    (0)

  5. #55
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    The entire level 50-hw storyline desperately needs trimming. Badly. Everyone understands why it is the way it is, but I've had so many friends start playing and quit/let their sub lapse during that point. I understand that everyone always wants new content (and boy does this game have an issue with content depreciation), but I wouldn't mind a "spring cleaning" patch, where they fix things that need to be fixed in early game to make the game more attractive to new players.
    (4)

  6. #56
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,082
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hruodig View Post
    The entire level 50-hw storyline desperately needs trimming
    Nothing wrong with the FF14 design, your friends are clearly a generation spoiled by instant noodle type of free mmo out there. Lack of in depth, died out after 3 months of launching. They will never be able to play Ff14 long
    (0)

  7. #57
    Player
    Hruodig's Avatar
    Join Date
    Sep 2015
    Posts
    225
    Character
    Hruodig Hruodiger
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Divinemights View Post
    Nothing wrong with the FF14 design, your friends are clearly a generation spoiled by instant noodle type of free mmo out there. Lack of in depth, died out after 3 months of launching. They will never be able to play Ff14 long
    Is there really nothing wrong with having over 100 quests to do before new players can have access to heavensward? Which contains 3 classes that they might have bought the game to play in the first place? Most of which are filler fetch quests? Can you really think of nothing wrong with that kind of game design?
    (3)

  8. #58
    Player
    Tempest222's Avatar
    Join Date
    Oct 2017
    Posts
    283
    Character
    Kestrel Moon
    World
    Midgardsormr
    Main Class
    Red Mage Lv 70
    For me that huge stretch between ARR Aand HW was such a slog. Maybe it’s just me, but the stuff after HW just doesn’t feel as long and tedious which shows it’s possible to have middle sections without making them soul crushing. It would be nice if they want back and trimmed things down a little, but at this point that may be more difficult for them todo than it’s worth.
    (2)

  9. #59
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Tempest222 View Post
    For me that huge stretch between ARR Aand HW was such a slog. Maybe it’s just me, but the stuff after HW just doesn’t feel as long and tedious which shows it’s possible to have middle sections without making them soul crushing. It would be nice if they want back and trimmed things down a little, but at this point that may be more difficult for them todo than it’s worth.
    3.x and 2.x are like day and night. Post 3.0 they made the effort to make MSQ concise. Instead of 20 small quests that each give you a tiiiinyyy pinch of story you got 5 or so quests with big chunks of story. imo its infinitely better now @_@
    (1)

  10. #60
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Hruodig View Post
    Is there really nothing wrong with having over 100 quests to do before new players can have access to heavensward? Which contains 3 classes that they might have bought the game to play in the first place? Most of which are filler fetch quests? Can you really think of nothing wrong with that kind of game design?
    Which is absolutely why they were smart this time around and put SAM and RDM in Ul'dah, a place everyone should have access to at level 15 at the latest. At least they learn from their mistakes with new stuff, even if they don't retroactively fix things.
    Personally, the ex an I were pushing for HW for DRK and AST so it was this odd mixture of despair at how long this was, and burning desire to get it done that saw us through.
    (1)

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