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  1. #31
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    RemVye, your example is correct and can be applied to a few other pieces, situational at worst. But specifically the gold chest drops are less common than Ifrit's weapons yet surpassed by common materia'd items.. Sorcerer's Robe, Sorcerer's Hat, Mercenary's Acton, Mercenary's Slops, lolSipahi Shirt and Legs.. all town gear.

    Oh and inb4 "but Sorcerer's gear has minus enmity you can't get elsewhere!" ... if you need minus enmity then you're doing it wrong.
    (3)

  2. #32
    Player

    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    426
    Quote Originally Posted by Blarp View Post
    Yeah, I get that, and it does appeal to certain gamers, but by making really low drop rates all the devs are doing is padding out content. I would rather spend a month progressing through a very difficult raid that has guaranteed drops than play the RNG game.
    This guy gets it. We are but a minority that gets it.
    (3)
    Proud member of the "why the the heck are giant obnoxious images allowed in signatures" club.

    Quote Originally Posted by kensredemption
    I'd rather play solo than play with a bunch of elitists.

  3. #33
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i think they need to add a way to see what is gotten from each chest by all, i keep picturing broke arses or people who want to try popping one with double materia lying and saying they didn't get one till they get 2 and waist hours upon hours of hour time cause you feel you have to stay till everyone gets one. i doubt anyone is acually doing this but still, nice to see things visually incase.

    as for the drop rate some times it's really quick i know i've seen like 4keys drop in like an hour before and then none for hours>< it's just really random. i like the low drop rates on stuff though ...as for needing the gear enough to want to do this all day though is a diff story. when they start adding peacock charms threw this manner and content to use it in i'ma have some real fun. it's like the hole time camping NM's but without the afk every 30mins waiting for pops tod.
    (1)

  4. #34
    Player
    Pyree's Avatar
    Join Date
    Oct 2011
    Posts
    8
    Character
    Prince Pyree
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Why do so many people seem to be under the false impression that something is more difficult if it simply takes longer to get? No. Something is difficult if it challenges the players' skills. A mindless faceroll is not difficult, whether you're facerolling for 30 minutes or facerolling for 5 hours.

    And I haven't read a single reply in here asking for a 100% drop rate, so I don't see why so many people are making comments as if someone is. The closest someone is getting in this thread to asking for that is for a drop rate that approaches 100% after several tries not at 100%. That is a reasonable thing to ask for, if you ask me. It would act as a cap to just how unlucky you are able to be. You have to remember it still wouldn't just hand out the gear at a 100% rate to everyone, you would have to prove that you are very unlucky before you got the 100% rate. The item would still be a rare item.

    I think a system should be in place to limit just how unlucky a player can be when it comes to drops, whether it be a system wherein the rate starts out low and gradually increases after successive failures, or a system wherein the rate starts out low and remains low up until a certain cap, at which point the item would just be given to the player. There is a point on an unlucky streak where the game is no longer enjoyable, and this is what should be prevented. We are playing a video game for our entertainment. It should be enjoyable, always, with no exceptions. If it is not enjoyable, then it fails as a source of entertainment.

    And I see several people saying things along the lines of "well, it's this way in other games too" or "it's worse in this other game" as if that means the system is good. That is an appeal to common practice, and it is a logical fallacy. That argument is weak.
    (5)
    Last edited by Pyree; 11-18-2011 at 09:08 AM.

  5. #35
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Difficulty is subjective. Some people breeze through Nightmare mode on the 3D Ys games like it's child plays, others can't even kill normal monsters in Bellistine castle or Clock Tower or Ruined city of Kishgal.

    Rare items are items that aren't in surplus, if everyone has Sword of Reckoning that has an added effect of shattering the land, it's no longer rare, it's common. Time commitment being added to rare gear is what keeps it rare without dropping the drop rate to .01%, i.e Ragnarok Online cards.

    If you have gear that will drop at 100% after a certain period of time, it's no longer rare, because after 3 kills it gets to 50+%, what's stopping 100s of others from killing 3 mobs and getting said rare gear?
    (2)

  6. #36
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I see the whole aspect of people saying, "It's supposed to be hard it's RARE!" Correct it's is supposed to be hard and all but ridiculous for some and not for others makes me personally go O.o ...wtf? It does make me try harder and want it more but after days/months/ or even years for some or never for other while they see over and over and over the same groups get drops in short order is the issue I'm voicing. I DON'T want it easy I want it challenging! <---- This I think is the key word for everyone who has a valid concern such as the OP and others.

    Then you have, as I talk to one of my LS mates about this thread is there are some people who actually complain about getting X drop CONSTANTLY yet he can't get it yet at all. Why does PC Y get Ifrit ax and they're a Con and my LS mate does the Ifrit battle same amount of time and gets NO drop as the Mdr? lol It's just weird.

    I'm honestly not flaming either group here or their opinions just voicing some of my own and hoping someone can come up with a valid and usable idea that all can agree on. Keep the challenge remove the Derp.
    (2)

  7. #37
    Player
    Pyree's Avatar
    Join Date
    Oct 2011
    Posts
    8
    Character
    Prince Pyree
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    Difficulty is subjective. Some people breeze through Nightmare mode on the 3D Ys games like it's child plays, others can't even kill normal monsters in Bellistine castle or Clock Tower or Ruined city of Kishgal.

    Rare items are items that aren't in surplus, if everyone has Sword of Reckoning that has an added effect of shattering the land, it's no longer rare, it's common. Time commitment being added to rare gear is what keeps it rare without dropping the drop rate to .01%, i.e Ragnarok Online cards.

    If you have gear that will drop at 100% after a certain period of time, it's no longer rare, because after 3 kills it gets to 50+%, what's stopping 100s of others from killing 3 mobs and getting said rare gear?
    Right, difficulty is subjective, but it is not in any way correlated to time spent as a lot of people seem to believe.

    Rare/common is not a binary switch. It is a wide spectrum between the most common and the most rare. You act as if making it any less rare suddenly makes it common. This is not the case. It would still be on the rare end of the spectrum.

    Your numbers are clearly exaggerated from what I'd ask for. I would want them to make it so that if you prove to be on the severely unlucky side of probability, then you will earn the item. I think we would both agree that getting the item after 3 kills would not be sufficient proof that you are even remotely unlucky.

    Regarding the idea of making an item slightly less rare, would you have a problem with anything happening that makes an item less rare? Let me ask a hypothetical question. Let's say a small group of players decides to dedicate every minute of every day for the next six months to getting Sorcerer's Robes for everyone on the server. It would clearly no longer be rare, so would you be upset at those players for destroying the integrity of that rare item? It would seem unreasonable to me to be mad at those people, but unless there is some other reason for you to oppose these changes besides that it makes the items less rare, then I don't see any way to justify being mad at Square if they make the requested changes and not being mad at these players. Unless... you actually would be mad at these players, in which case I'd be curious as to why.
    (3)

  8. #38
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Pyree View Post
    Right, difficulty is subjective, but it is not in any way correlated to time spent as a lot of people seem to believe.
    What? Paradoxes are funny.
    (0)

  9. #39
    Player
    Pyree's Avatar
    Join Date
    Oct 2011
    Posts
    8
    Character
    Prince Pyree
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Answa View Post
    What? Paradoxes are funny.
    Adding something to challenge your skill makes something more difficult. Adding repetition of the same task for a longer period of time does not make it more difficult. How is doing the same task again and again more difficult?
    (2)

  10. #40
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Pyree View Post
    Adding something to challenge your skill makes something more difficult. Adding repetition of the same task for a longer period of time does not make it more difficult. How is doing the same task again and again more difficult?
    It's not, but people like to think they got all that awesome gear and fancy jewelry by sheer skill when the reality is they just banged their head into some content until it fell out of the mobs pockets.
    (5)

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