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  1. #16
    Player
    Cattibrie's Avatar
    Join Date
    Jun 2016
    Posts
    9
    Character
    Cattibrie Baenre
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Shouko View Post
    I hated XI's mb it was the most utterly confusing thing to exist, I hated guessing at how much something was only to turn up empty. I don't want to spend 20 mins playing a guessing game of how much something is, not only that but the overbuying of something isn't something I would like to do either. Oh you guessed it was 150k but was only 100k? Congrats you just wasted 50k for nothing.
    my post is just an example. It doesn't have to be setup where you over pay. It can be setup where you put a desired price range and if an item is being sold at the price and quantity you desire than you confirm the purchase. You need a stack of 99 High Steel Nuggets, willing to pay between 225,000 and 350,000. Someone has a stack up within that range than you purchase for the amount, say they listed for 248,000 for that stack of 99. it pops up a confirmation, you confirm and you get the item and states final cost.

    Not trying to create more work, but something needs to be done to curb the act of destroying the market. You have people, either botting or just not caring, listing items on the market board at prices well below current going prices. in some cases less than half or slightly above npc prices. I hear people complaining about this on many servers. Yes if players have the Gil to purchase, they can purchase the undercutting items and relist. But these individuals take a chance doing this. What stops those that listed from listing more at similar prices again?

    I hear people complaining about the idea I presented and that's fine. What would anyone else do or suggest to fix this issue or just let it go, because it's just a game?
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    Last edited by Cattibrie; 11-26-2017 at 06:00 AM.