But why can't they just deactivate the AFK timer in preformed parties?


But why can't they just deactivate the AFK timer in preformed parties?





Relaxing the AFKick for preformed parties would be reasonable.
Expecting strangers in DF to commit to a sitting and doing nothing for fifteen to twenty minutes, when this is how long dungeon is supposed to take, isn't though.
Error 3102 Club, Order of the 52nd Hour
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