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  1. #121
    Player
    AmyRae's Avatar
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    Mar 2011
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    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Issac View Post
    Considering that content takes time to make, I understand why SE imp'd a quick fix like powerlevling. However, the means in which they implemented it and how effective it is... I am vehemently against it. It enables lazy habits. The kind of player it breeds isn't only about skill and ability to play their class. It also breeds unwarranted elitism. The only thing worse than hardcore elitism is casual elitism. Granted, they're both bad, but the latter annoys me more than the prior.
    How MMOs traditionally keep you involved for long periods of time performing otherwise dull, repetitive, and tedious tasks is by programming the player.

    That grind you were so fond of is the classic way you were programmed to be addicted. It honestly had nothing to do with skill, or even "content", but a stimulation of the reward centers of your brain.

    Going from level 1 to level 2 is quick and easy. You don't have many skills to use and mobs practically impale themselves when you attack them. Then level 2 hits and you learn a new ability. Using this new ability makes the job of killing easier, but the mobs you started off attacking at level 1 are less rewarding. Also, the road to level 3 is much longer, requiring more XP. So you go off to fight harder foes to improve the rewards and reach level 3 faster.

    Once you do you get that satisfying Level Up, you get more slot points, more points in your attributes so you can kill even faster. But your current foes are now less rewarding, and the journey to level 4 is even longer. But! At level 4 you can learn a new ability and get even stronger, and so you press on with harder foes. As you level, you collect drops which you can trade for money, which in turn, you can exchange for gear, which makes you stronger, and allows you to earn rewards faster.

    And it's by this process of making the combat experience increasingly more complicated and rewards gradually more infrequent that you're being conditioned. It's also reinforced by how the game tracks your achievements. Your character has a page on the Lodestone that gives you these trophies every time you reach a new Aetheryte crystal, reach a leveling milestone, complete a challenging quest, or kill an exponential amount of mobs. You can also use your character data to create a fancy signature image so you can give your friends an idea of how much you've accomplished in the game. Lots of classes sitting at 50 makes you feel respected, important, like a real player.

    Powerleveling does circumvent this conditioning somewhat since it creates a shortcut around the process. So while you feel this may create players who are less skillful (somewhat incorrect given that there is some skill involved in setting up an efficient powerleveling operation), what you're actually dealing with are players who are less addicted because they haven't gone through the same process to endgame that you did (and therefore don't love the game as much as you do). Because they can easily obtain signatures filled with high level classes, your similar achievement seems less important. The reinforcement of your achievement is thus shattered, and your addiction to the game is not as strong.

    However, the greatest force of addiction is not really in scheduled rewards, such as the leveling system, in the first place.

    The greatest addiction occurs when the rewards are random.

    The Ifrit fight is actually an example of the most addictive part of FFXIV. You know that if you fight Ifrit long enough, you'll eventually get that highly valuable item you're hoping for. But you don't know if it will take 1 attempt or 100. Not only that, but you also know that not fighting him guarantees you won't get the item (can't be obtained through trade or alternative methods). The same goes for creating materia. After a lengthy process of filling the Spiritbond gauge for materia creation, you actually don't know if you'll get the highly desired form you're hoping for (this time). And let's not get started on the process of doubling them up when inserting them into gear...

    It's the perfect conditions to keep you playing over and over, flailing at the chance to stimulate the reward center of your brain, knowing that if you do nothing you won't succeed, but that next time, maybe next time, you'll get that which you truly (were conditioned to) desire.
    (4)
    (original by GalvatronZero)

  2. #122
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by AmyRae View Post
    :words:
    Nice summary of a Skinner Box. :3
    (0)

  3. #123
    Player
    AmyRae's Avatar
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    Mar 2011
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    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Quanta View Post
    Nice summary of a Skinner Box. :3


    (0)
    (original by GalvatronZero)

  4. #124
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Amy, I don't appreciate you making assumptions about my psychology. It's rude.

    Actually, it makes me think of how I used to act towards my parent (Singular, Mom) when I was a teenager.

    I simply enjoy progression. Reread the OP, it's as simple as that. Aside from all that you said, did it ever occur to you that these kinds of games were made in the first place because people thought it would be a great idea to have a vast, open online adventure with RPG elements? It was like a nerd's dream.

    And for the love of god, please don't assume I don't know what you're trying to say.
    (2)

  5. #125
    Player
    AmyRae's Avatar
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    Mar 2011
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    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Issac View Post
    Amy, I don't appreciate you making assumptions about my psychology. It's rude.

    Actually, it makes me think of how I used to act towards my parent (Singular, Mom) when I was a teenager.

    I simply enjoy progression. Reread the OP, it's as simple as that. Aside from all that you said, did it ever occur to you that these kinds of games were made in the first place because people thought it would be a great idea to have a vast, open online adventure with RPG elements? It was like a nerd's dream.

    And for the love of god, please don't assume I don't know what you're trying to say.
    (It's not about you)
    (3)
    (original by GalvatronZero)

  6. #126
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
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    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by AmyRae View Post
    (It's not about you)
    Then choose your words more carefully, please. In the first paragraph after the bolded line.

    "That grind you were so fond of is the classic way you were programmed to be addicted. It honestly had nothing to do with skill, or even "content", but a stimulation of the reward centers of your brain."

    Mind, this directly followed quoting me. Either don't quote me when delivering brash psychological claims like that or adjust the way you make them.
    (2)

  7. #127
    Player
    Nabiri's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    @OP In these kinds of situations I wish people would be respectful to their party leader and other members and ASK if the party would like a PL. If one person says that it would ruin their enjoyment, then it really is quite rude to force that on them.
    If people want a PL party they should make one.. but for a party that's doing it's own thing, and is fine as it is... I wish people had the courtesy to ask, rather than forcing others into uncomfortable positions.

    As a WHM in FFXI I was often upset by rude people, who suddenly invited a high level player, (without asking me), to take over my job for me and leave me bored and hurting for skill points. ._. I was forced to leave such parties many times because I suddenly had nothing to do.
    (2)
    Last edited by Nabiri; 11-05-2011 at 02:38 AM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  8. #128
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
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    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Issac View Post
    Then choose your words more carefully, please. In the first paragraph after the bolded line.

    "That grind you were so fond of is the classic way you were programmed to be addicted. It honestly had nothing to do with skill, or even "content", but a stimulation of the reward centers of your brain."

    Mind, this directly followed quoting me. Either don't quote me when delivering brash psychological claims like that or adjust the way you make them.
    Well, you did bring it up, but the intention wasn't to humiliate you personally or anything. I thought it was clear by how I started with "How MMOs traditionally keep you involved for long periods of time performing otherwise dull, repetitive, and tedious tasks is by programming the player."

    Not everyone who eats chocolate, drinks alcohol, or gambles is an addict, but you can definitely point out how it can be addicting. That's all I'm trying to say here in the context of why powerleveling seems like a bad thing from the point-of-view of someone who went through an addictive grind, and why it doesn't really matter because leveling is not the most addictive (and time consuming) thing.
    (2)
    (original by GalvatronZero)

  9. #129
    Player
    Altanas's Avatar
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    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Thought I'd chime in for the evening, level 18 ish party being PLd by a 50 GLA in Nanawa Mines. The archers didnt even have arrows equipped...
    (3)

  10. #130
    Player
    Issac's Avatar
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    Mar 2011
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    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Thread that is currently relevant (IMO), so it is being bumped self-righteously.
    (0)

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