Mostly because it would make more than a few instanced missions an obscene pain if your damage dealt becomes a pittance.Tank and healer damage would have to be slashed to levels that make it a nice, small bonus, not a signifigant contribution to total instance damage...which would immediately cause wailing, screaming, torches and pitchforks. So, sadly, I expect the "Muh DPS!" mindset to continue for quite some time.



That, of course, and I don't think people know what they are asking for when they wish for tank and healer damage potential to be decreased. Been there and done that with games where supporting roles are so weak in offense as to be functionally dependent on others to get anything done in a timely manner. No, thank you.
Even in the context of a dungeon I wouldn't want to be purely dependent on the DPS to progress. It's happened many times that the DPS are lagging, disconnected, or just plain bad/not participating, and healer and tank damage made the difference between "tolerable" and "we should disband, because this will take 90 minutes."
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