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  1. #21
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Mofafafa View Post
    More like significant amount of player stopped playing PvP with new system :^)
    - another reason why PVP in FF XIV is... not popular:

    Unsynch - example -> People from NA playing on EU servers, or just people with garbage 56K connection.

    Attacking a constantly "teleporting" healers as a melee is awful. While everyone moves alright, that one guy will "teleport".
    (0)
    Last edited by Zeonsilt; 11-21-2017 at 05:57 AM.
    MCH/BRD/PLD


  2. 11-21-2017 11:29 AM

  3. #22
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The size of a premade team isn't the big factor. It's entirely their coordination and skill.

    I tend to be rather up close and personal for a ranged. It's almost a signature technique of mine now to run past a lead attacker from the enemy team, or a healer in range, and Blank them back into my party while marking them, and my team usually follows up well. Much of what I and other premades do has been shared in the guides I posted here, so the information and strategies is entirely available, and possible with randoms besides.

    Besides, the answer shouldn't be to limit the ability for skilled players to team up, but to instead strive to improve the abilities of ourselves to be considered one of those skilled players.
    (0)

  4. 11-22-2017 09:22 AM

  5. #23
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I am sorry but limiting premade to light party just demotivates team play for those who enjoy PvP'ing. I run with a group of 4-8 people regularly but on my Data Center all the players are transferring to Mael. Just because I form a premade doesn't change the shape of the match. Often time we end up going up against another premade. I often see Gracidea Shaymin who is amazing to go up against. We often lose but it makes it more fun to do it as a group of friends. This is a game that promotes group play so why limit it.
    (0)

  6. #24
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Was never fun.
    (0)

  7. 11-22-2017 11:56 AM

  8. #25
    Player
    Etrius's Avatar
    Join Date
    Sep 2012
    Location
    Ishgard
    Posts
    90
    Character
    Etrius Ballard
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    4.1.5 - Still boring.
    (1)

  9. #26
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Wintersandman View Post
    .
    Yeah, that's why I'm on the fence here. Limiting it because there may be super vet premades isn't fair to others. Still, there are gathering of friends to play for fun, where I think light party would fulfil most needs, and gathering of premade vets where I suspect the main reason is to steamroll others in a well coordinated team (for fun, which is fair). But, as I said earlier, I don't find it an issue like it used to be (improved queues and all), so there is no reason to limit it. In 3.x there could be several days in a row, in seal rock, where all that happened was me with randoms vs another random team vs a super vet premade team. Needless to say, the super vet premade teams won 9/10 times, usually with less than 0 effort. The only reason they would not win would either be tunnel-vision or enough decent randoms who actually understand how to beat them. Combine that with looong queues I think anyone can see how frustrating that could become.


    On topic if PvP in this game is boring or not. Not as boring as learning a new dance for every new PvE content released. As of know, it has turned into a chore for me. It was fun in the beginning, but somewhere mid-way through heavensward it got really obnoxious. To the point I only do any new dungeons once, with a few exeptions.
    (2)

  10. #27
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I can't put my finger on the why, exactly, but XIV's PvP has been one that more than any other MMORPGs just feels like columnic hitboxes beating on each other. Something about it just feels especially like an imitation of combative interaction, rather than players actually landing blows on or having any significant effect on the other.

    There are still the occasional neat bits, like covering a healer or Machinist so s/he can move up that bit further and knock someone off the adjacent cliff, or melee approaching via their Dark Knight tank to eat up the Unmended target, but for the most part, it just feels abnormally empty, be it in urgency, player count over the given space, or the mechanical interactions possible.
    (0)

  11. #28
    Player
    Minerva-Redwater's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    65
    Character
    Minerva Redwater
    World
    Balmung
    Main Class
    White Mage Lv 100
    I find the new PVP actually quite awesome, never had so much fun in PVP. Good job Square
    (4)
    Minerva Redwater
    Leader of the Dragon's Kiith FC
    World: Balmung

  12. #29
    Player
    Gorcka's Avatar
    Join Date
    Sep 2016
    Location
    Limsa-Lominsa
    Posts
    92
    Character
    Kageyama Juuzo
    World
    Cerberus
    Main Class
    Samurai Lv 80
    I find the new PVP boring. Good job Square
    (5)



    My Youtube Channel :
    http://www.youtube.com/watch?v=WbgX-ZJHsDg

  13. #30
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Lunafreya View Post
    Was never fun.
    It was fun in HW and some what fun in ARR but not that much as barely any non-DD job had any burst back then. So the "golden age" of XIV pvp was from beginning of HW to release of Shatter(that is when pvp died for me).
    (1)

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