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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MoroMurasaki View Post
    But when that happens you wipe. Like, that is the definition of a wipe - more damage dealt than can be healed through.
    Little math, then. If the boss deals 50 more DPS than your healer's max HPS and you have 50k HP, what time on average do you have before the boss kills you (and the rest of the team shortly after) ?
    Quote Originally Posted by Derio View Post
    So you know at certain parts of the fight the boss pattern changes. And as long as you know the pattern, nothing will require your role to really shine.
    Like just before the 1st Charybdis on O1S, where healers purposefuly let the whole group very low on HP after two big AoEs.
    (0)

  2. #2
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Little math, then. If the boss deals 50 more DPS than your healer's max HPS and you have 50k HP, what time on average do you have before the boss kills you (and the rest of the team shortly after) ?
    Sorry for my late response, irl things.

    That is, in essence, a soft enrage. I feel like this presents some issues though, particularly under the umbrella of all healers being able to heal all content. As it stands now WHM has amazing burst and sustained HPS if it was ever necessary - there is nothing other healers have that can compete with Cure III much less a PoM+Largresse'd Cure III spam while under Thin Air.

    Either encounters would be tuned to fit WHM's throughput potential (and WHM is necessary) or they're tuned to AST/SCH (and WHM is still necessary because it can trivialize these healchecks and open a DPS window.)

    The solution then becomes giving all healers and healer comps roughly the same sustained HPS, but then we're facing issues with homogenization which a huge portion of the playerbase is against and rightly so.

    I just can't see this being a thing personally, nothing without some huge changes to the game which I do not want.
    (3)