not really, just did it few days ago but party only 4-5 member. XP would be abt same even up to 8 i guess.
not really, just did it few days ago but party only 4-5 member. XP would be abt same even up to 8 i guess.
just did it few days ago but party only 4-5 member. should not effect much if goes to 8.
All it takes to learn anything about a game is go look it up on the web, And have common sense. Doesn't take killing this or that. No matter how you play the game. No matter how you level. if you are truly a good player you will look the things up and know what to do. Chance's are that mage in your party that didn't know what he was doing. would of sucked regardless of how he leveled. Gld doesn't want to tank? that's personal choice not because he PL'd. Because in the end everything about the game is either mathematical or logical.
While I generally agree with the OP, specifically regarding the linear design concept of "get to level cap to really play the game," I pointedly disagree with the idea that PLing is at fault for anything (being merely a symptom of a bigger problem). For many casual players levelling is all they will do during their time in game. Level one class after another, focusing on gathering gil, special crafted armour and tinkering in their gardens (pending). To leave them nothing but an endless mire of loneliness is not the way to keep them playing - this is the true source of the problem. This is an area that certain other games excelled at - changing content during the levelling experience - as the games developed and more players were starting over with new toons/classes, the developers created new and revamped old content so that the climb to cap was different, maintaining a modicum of interest while slogging one's way back to 50, 60, 70, 80, 90 w/e. Sure there was some content that repeated, but the constant change of scenery, different mobs, etc encountered along the way helped to break up the monotony. In my opinion it is the lack of such content which necessitates the continuance of PLing. Monotony, not speed is the cause of the problem and until that is addressed the PLing must go on.
Last edited by Dyrwydi; 11-18-2011 at 12:09 AM. Reason: Grammatical adjustments
Hah so true.All it takes to learn anything about a game is go look it up on the web, And have common sense. Doesn't take killing this or that. No matter how you play the game. No matter how you level. if you are truly a good player you will look the things up and know what to do. Chance's are that mage in your party that didn't know what he was doing. would of sucked regardless of how he leveled. Gld doesn't want to tank? that's personal choice not because he PL'd. Because in the end everything about the game is either mathematical or logical.
Maths + Logics + Common Sense = Relic Weapon.
TO be fear, I think it's more the 1000XP/kill chains that caused this problem more so than the PLing
Yoshida seems to be under the impression that 1 Character should take the same amount of time as 1 Character in another game. He doesn't seem to realize the point of the Multiple Class Character is to have 18 Characters worth of gameplay in 1.
Last edited by Kiote; 11-18-2011 at 12:48 AM.
So, people can powerlevel to max level in combat classes. So what? Not only is this level cap going to be increased, but you can't powerlevel half the classes in the game. It's a non-issue.TO be fear, I think it's more the 1000XP/kill chains that caused this problem more so than the PLing
Yoshida seems to be under the impression that 1 Character should take the same amount of time as 1 Character in another game. He doesn't seem to realize the point of the Multiple Class Character is to have 18 Characters worth of gameplay in 1.
The bigger problem is player mindsets. Getting to max level in a game like this is not an achievement. Quit treating it like one.
There is a clear separation in mindset... those who feel leveling to max is something they should be proud of as an achievement and those who feel leveling is the pre-cursor to the real stuff.So, people can powerlevel to max level in combat classes. So what? Not only is this level cap going to be increased, but you can't powerlevel half the classes in the game. It's a non-issue.
The bigger problem is player mindsets. Getting to max level in a game like this is not an achievement. Quit treating it like one.
FFXIV is NOT the same as FFXI at launch where it took months to get max level and finding parties was insane. Clearly SE knows that leveling shouldn't be such a struggle *point @ Abyssssssseaahhhhh*
Personally I think the pace is fine, you can go as slow or as fast as you want. Although, I've never been in a party where someone said "woah guys let's slow down, we are getting too much exp". As long as they keep the same exp hierarchy when the level cap increases it should be fine, 1 - 50 in a week, 50 - 60 in another week possibly longer. Long as they don't pull a WoW and make the earlier cap easier to attain after each increase / expansion I think the game will do fine as time moves forward.
Speak for yourself, it took me a whole year to finally start playing this terrible game actively & reach 50. 1.19 specifically, I was sitting in 40s for months but all the changes actually made it fun to play finally. So yeah, it was achievement and I'm sure it was for others. Telling people they can't have a certain mindset is down right idiotic, let people play how they want. And the fact that you can actually level all the battle classes extremely fast is definitely not a "so what", this is more of a problem for new players than anyone else. Everyone maxes all their battles, it'll just be harder on new players until they themselves find a pl to bum.So, people can powerlevel to max level in combat classes. So what? Not only is this level cap going to be increased, but you can't powerlevel half the classes in the game. It's a non-issue.
The bigger problem is player mindsets. Getting to max level in a game like this is not an achievement. Quit treating it like one.
This makes me laugh. how many of "XXXX killed FFXIV" posts will we see before it really dies. i just dont see it. if anything the game is getting better with each patch, their vision for the future is bright and if you are so focused on the negative that you cant see this then why do you bother posting?
"This game does not have enough end game content to support this mentality. It never will. As we all know, hardcore players can clear new content faster then it can be created." - OP
what would be the point in releasing tons of endgame content for a game that needs its foundations fixed first? if you ask me i think they have their priorities in the right order and maybe even released ifrit a little soon. when you build a house, do you make the roof first then build the foundations underneath it?
"Predict: Game will take a massive hit to population at subscriptions and failure will ensue." - OP
yes it will, i think that is part of the plan, with any luck haters like you will quit so we will see less posts like this. SE has a long road ahead of them and are preparing for a relaunch which not many games get the opportunity to do. they screwed up with the first launch, they realized it and are doing what they can to repair the damage and are doing a great job of it considering the amount of stuff they need to do and how long this will take.
as far as your PL-ing issue, i really dont see what you are on about. if people want to plow through a game like this and get to the end they will find a way to do it no matter what, it's almost unavoidable. i, for one, prefer to play through a game, taking my time, enjoying the experience so i am not going to PL. it is possible, it can be done.
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