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  1. #1
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80

    Let Me Play as an NPC?

    Obviously, I don't mean carefully editing our looks and glamour to RP as an NPC, which many, many people already do. And yes, I realise that being able to play as an NPC... kind of makes them not an NPC. But you know what I mean.

    What I would like is, having certain instanced solo fights, in which we get to choose if we'd like to play as an NPC, and hand the reins of our WoL off to the computer. So for that instance, our WoL essentially becomes an NPC helper, and we play as the NPC. Our skills become the skills of that NPC's class or job, and we get to step into their shoes.
    (0)

  2. #2
    Player
    DreamAngel-Ren's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    576
    Character
    Ren Kurosaki
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    Hmmm...I wouldn't quite get the joy out of playing as an NPC because whatever class/job they master, their skills won't be any different from ours.
    For example, Alisaie is a RDM and that's my main class; if I were to play as her, I would use her the same way I use my WoL during battle - our abilities will be the same.
    (6)
    Last edited by DreamAngel-Ren; 11-21-2017 at 07:03 AM.

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by DreamAngel-Ren View Post
    Hmmm...I wouldn't quite get the joy out of playing as an NPC because whatever class/job they master, their skills won't be any different from ours.
    For example, Alisaie is a RDM and that's my main class; if I were to play as her, I would use her the same way I use my WoL during battle.
    I'd imagine the idea is more akin to how vehicle controls are or how WoW does it. You take control of an NPC, regardless of their class/job/whatever, and they have some form of special skills or spells that players don't have to do their thing with. Like if you took control of Raubahn, he'd have a primary single target attack, a cleave, a single target or aoe charge/jump attack, and maybe a heal mechanic of sorts.
    (0)

  4. #4
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Welsper59 View Post
    I'd imagine the idea is more akin to how vehicle controls are or how WoW does it.
    I know you were just citing WoW as an example of a way it could be done, but it should be noted that vehicle fights in WoW were largely despised by the player base. It's why Blizz pretty much scrapped them in recent expansions, especially in multi-player content. In fact in the first 5-man dungeon they tried to implement vehicle combat in, including an entire boss fight, they had to go back later and add a previously raid-exclusive mount to said boss's loot table, just to bribe people into not bailing as soon as they zoned in.
    (0)
    Last edited by Rymm; 11-21-2017 at 07:24 AM.

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  5. #5
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Rymm View Post
    I know you were just citing WoW as an example of a way it could be done, but it should be noted that vehicle fights in WoW were largely despised by the player base. It's why Blizz pretty much scrapped them in recent expansions, especially in multi-player content. In fact in the first 5-man dungeon they tried to implement vehicle combat in, including an entire boss fight, they had to go back later and add a previously raid-exclusive mount to said boss's loot table, just to bribe people into not bailing as soon as they zoned in.
    Sorry, I meant vehicle controls in XIV (magitek armors, gobwalkers, or daily quest mounts) or the NPC control you have in certain quests in WoW. I think it started in WotLK expansion, with players playing as the Lich King a quest or two. Vehicle control was buggy in WoW, but I think that had a lot to do with scale (e.g. you're in a giant tank killing off enemies that are pixels in size compared). The NPC quests, like the mentioned Lich King one or any Legion ones, are a lot less buggy in controlling it.

    The dungeon one you were talking about wasn't really because vehicles were despised, so much as it was because it required strategy that your characters couldn't just brute force through, assuming we're talking about The Oculus. In other words, a bad player or collective group of them would result in a bad time. Taking on noticeably important roles and having equal responsibility is going to be just as unpopular to people as it would be if every job here had the responsibility of playing a tank and/or healer for the first time ever in the middle of endgame fight. Had it been as mindless as it is today in WoW (or even XIV), it'd probably have been just fine. Strategy is very unpopular of a thing to require with PUGs in any game ever.
    (0)

  6. #6
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    No thank you,I love my character more than any NPCs.
    There is no reason for me to play as NPC in the first place.
    (6)
    Last edited by Kahnom; 11-21-2017 at 12:19 PM.

  7. #7
    Player
    Mysterysword's Avatar
    Join Date
    Dec 2015
    Posts
    735
    Character
    Siesta Fiesta
    World
    Coeurl
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Welsper59 View Post
    I'd imagine the idea is more akin to how vehicle controls are or how WoW does it. You take control of an NPC, regardless of their class/job/whatever, and they have some form of special skills or spells that players don't have to do their thing with. Like if you took control of Raubahn, he'd have a primary single target attack, a cleave, a single target or aoe charge/jump attack, and maybe a heal mechanic of sorts.
    That's pretty much how I envisioned it would work. NPCs shouldn't and wouldn't be identical to the WoL in terms of what skills they can use, after all. There might be some overlap, certainly, but not always. For example, Alphinaud may be an arcanist, but he uses Ruby, Obsidian, and Moonstone carbuncles, each of them with unique skills. It also could just be an optional feature, not a mandatory storyline progression mechanic.
    (0)

  8. #8
    Player
    Lukha's Avatar
    Join Date
    Feb 2014
    Location
    Goblet W13P13, Ul'Dah
    Posts
    1,447
    Character
    Lukh'a Lybhica
    World
    Adamantoise
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kahnom View Post
    No thank you,I love my character more than any NPCs.
    There is no reason for me to play as NPC in the first place.
    I could see there being good reason for it, actually. Currently the story is limited in scope because outside of very occasional, short scenes, it can only show us scenarios the WoL could reasonably be present for. If we were able to switch PoVs to another character on occasion, it would vastly increase the freedom the writers have to tell/show us parts of the story outside of what we're directly able to see.
    (0)

  9. #9
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lukha View Post
    I could see there being good reason for it, actually. Currently the story is limited in scope because outside of very occasional, short scenes, it can only show us scenarios the WoL could reasonably be present for. If we were able to switch PoVs to another character on occasion, it would vastly increase the freedom the writers have to tell/show us parts of the story outside of what we're directly able to see.
    If you mean the side-stories outside MSQ,SE has already added them on Lodestone.
    The tale of dragon-something about Aymaric and Estinien’s past,well I didn’t read them though.
    (0)

  10. #10
    Player
    Hikuras's Avatar
    Join Date
    Apr 2017
    Posts
    137
    Character
    Hikaru Matsumura
    World
    Cactuar
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lukha View Post
    I could see there being good reason for it, actually. Currently the story is limited in scope because outside of very occasional, short scenes, it can only show us scenarios the WoL could reasonably be present for. If we were able to switch PoVs to another character on occasion, it would vastly increase the freedom the writers have to tell/show us parts of the story outside of what we're directly able to see.
    Youi mean kill the freedom cause then it'll cause a bigger overlap that wasn't there before. Maybe I'm just not seeing it tho, but yeah I don't see the benefits to doing that. I want MORE WOL actions instead of being an NPC doing shit.. make/let ME as the WOL/main character do more things ingame please... not less. D:
    (1)

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