Quote Originally Posted by Zeonsilt View Post
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I would call my datacenter critically bad atm. Adding exp reward did more to boost participation than gameplay changes but it was a temporary boost because the need for exp is finite and most people left when their jobs were capped. We've reverted back to no duty pops at off-peak hours (or 2 hour queue) and the peak hours having only 1 match at a time across the datacenter.

I expect largely increased participation tomorrow because it's a content patch. How long it lasts really correlates with how long it takes people to attain rewards. Garo was a huge boost to pvp activity because it gave people many gearsets and mounts to grind. That's the only time pvp ever had such a large injection of rewards all at once, and a garo pvp trailer to promote it. So... I stand by thinking the health of content correlates to the amount of time it takes to earn rewards and there usually are not enough pvp rewards to stimulate participation from patch to patch.