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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SummerScorcher View Post
    While all these suggestions to replace Living Dead sound nice, personally I really like how Living Dead works. [...]
    I generally agree. I think all of the qualities of Living Dead are good, and wouldn't want to fundamentally change it. It's just somewhat undertuned compared to the overpoweringly strong qualities of the other invuln skills (3m cooldown, total invulnerability, both are pretty busted).

    Personally though, I'm okay with the amount of healing required. What I would like to see, though, is for Walking Dead to last the full duration, instead of instantly getting cleansed once the healing requirement is satisfied (and maybe add a Doom effect that can disappear to let healers know when they're safe to stop healing). That way, you get the full length of the invuln, even if Benediction comes immediately.

    I also don't think that it would be out of line for Walking Dead to have the duration bumped up from 10s to 15s.
    (1)

  2. #2
    Player
    SummerScorcher's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    149
    Character
    Lilla La'aurora
    World
    Phoenix
    Main Class
    Dancer Lv 98
    Quote Originally Posted by Crater View Post
    Personally though, I'm okay with the amount of healing required. What I would like to see, though, is for Walking Dead to last the full duration, instead of instantly getting cleansed once the healing requirement is satisfied (and maybe add a Doom effect that can disappear to let healers know when they're safe to stop healing).
    I also don't think that it would be out of line for Walking Dead to have the duration bumped up from 10s to 15s.
    This is a nice idea, but I'd like to have one tweak to it; Alongside it being 15sec standard, instead of having the Doom effect, when fully healed just revert it back to Living Dead for the remainder of the WD duration, but the duration of the next Walking Dead is reduced by, say, 3 seconds. This change combined with some very coordinated and skillful healing/luck, would have the potential to give up to (20? my math skills lack lol. *many*) seconds of invulnerability. Very OP, but it'd be very high risk/very high reward.
    (0)