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  1. #51
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    If you play without AST, everyone cries.
    If you play without SCH the BRD cries.
    If you play without WAR, the other tank cries.

    This is mostly an issue of how the community percieves meta jobs and the ranking competition of our favorite website. People don't really wanna work out of their comfort zone or lose "points".
    (0)
    Last edited by zuzu-bq; 11-19-2017 at 07:34 AM.

  2. #52
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    They are barely selfish, a sam only does like 500 more damage than drg and currently smn does more than blm, the idea of selfish dps can only work if they are actually wiling to do it, a nin brings like 1000 or 1500 dps to the entire party, sam and blm should do all of that rdps themselves, both should do 500-1000 more damage.
    But like some of you said, people only care about their own damage, some groups still wouldn't want them.
    The bads will cry nerfs but what do they know? Nerfing blm damage is one of the stupidest thing they have done tbh.
    (0)

  3. #53
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    We just need to get through to SE to end the idea of "selfish DPS" completely. There is no such thing.

    Stacking utilities/synergy is stronger and will always be stronger than "selfish DPS," and parties would rather all be fed than feed one person.

    All jobs need to bring some kind of utility no matter how small, otherwise they WILL be overlooked.
    Fight me.
    (3)

  4. #54
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Balancing selfish jobs is easier than balancing party utility. SE just seems afraid to give them damage.
    (3)

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Llugen View Post
    We just need to get through to SE to end the idea of "selfish DPS" completely. There is no such thing.

    Stacking utilities/synergy is stronger and will always be stronger than "selfish DPS," and parties would rather all be fed than feed one person.

    All jobs need to bring some kind of utility no matter how small, otherwise they WILL be overlooked.
    Fight me.
    That is entirely arbitrary upon potency values. (Also, note that it is impossible to viably feed one DPS's throughput, and only one job (AST) is even capable of that.)

    DPS itself is utility. Its group dependence (or independence) is irrelevant to that throughput.

    The only issue is that one is scalar and the other flat, and thus undertuning will occur to one or the other based on party size and total alignable strength so long as the additive relative power of party-dependent job' rDPS tools are not effectively balanced by diminished relative power in other areas of their party-affecting toolkit. That's more a scaling issue in those toolkits specifically than it is a matter of "this exists; therefore, it must exist universally and uniformly."
    (2)

  6. #56
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    If selfish ever gets numbers to be in par (to total contribution), the buff classes are automatically obsolete because they have dependencies.

    The only utility is providing burst but you can get this regardless of being a buffing class or not with class design (see WAR)
    (1)

  7. #57
    Player Okamimaru's Avatar
    Join Date
    Jan 2015
    Location
    Ul Dah
    Posts
    849
    Character
    Rastiana Bel'briar
    World
    Malboro
    Main Class
    Samurai Lv 90
    I feel like the way they made buffs for slashing, piercing, and blunt damage and physical damage buffs in general is the core of the problem... they would have been better off incorporating elements into combat... i think the combat would be a bit more engaging than what we currently have... the synergy would be less class based and more flexible...
    (1)

  8. #58
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    seeing how complet almost "perfect" a sam is (has an answer for everything and doest get punished as hard as other classes) and gets almost all group buffs as physical dps

    blm with its heavy movement punishing playstyle and getting less buffs than a physical dps, should be doing way more dps than a sam in all fights, by a bigger margin than it does atm
    (0)

  9. #59
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    I'm a bigger proponent of fixing BLM's mobility in various ways than I am just increasing its damage and making it continue to struggle hard with mechanics/movement. A pure damage fix doesn't really make the job any more desirable to play during progression.

    The job certainly doesn't need to be a movement machine like SMN currently is, but if the Astral/Umbral timer alone was more forgiving (say, let Foul and Thunder also refresh the timer, and give Firestarter procs from Fire IV) then it would be A LOT less damage lost to having to deal with mechanics.
    (0)

  10. #60
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    increasing the blm SS ny a large amount could help the blm mobility ... and ofc dps (just the foul timer would need a build up of ca. 25 sec instead of 30)

    or like others mentioned, allow blm to save up more procs.. or like double the "proc keep" timer

    but if just blm flat potency is increased by a large margin, even if blm dont get more mobility, the high potency could still compensate for movment dps lose
    (0)

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