Come Aana, it's obviously because they are the best defensive tank
Ironically my dps went up when I started MT'ing v1s. Could be due to other things but I thought it was interesting.
I just want to throw out my *at minimum* suggestions for DRK, and then I need to peace out of the convo for a while. Just based on how I felt when playing DRK and general consensus on the forums:
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Living Dead
CD reduction to 180 sec. If they don't otherwise adjust the instant KO aspect of this CD it should be reduced similar to War. I do feel like the ability to move around is better than being rooted, but the instant KO is every bit as dangerous.
Shadow Wall
Increased duration to 15 sec, same 180 sec CD. Possibly tack on a gauge/mp/hp restore effect to assist in overall survivability/damage potential.
Dark Mind
15% DR for 10 sec with 60 sec CD.
TBN
Duration extension. Possibly add a DA effect to power up the shield. Possibly add a 25-50% self heal upon shield break.
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I think those coupled with the possible re-work posted for HW Reprisal would be enough to bring DRK up to par with WAR/PLD. I'm not real sure how I feel about possibly losing reprisal on war/pld, as there's a fine line where it would have the opposite of effect of balancing the tanks. Just my opinion, but all 3 tank comps should have access to/be able to provide baseline raid mitigation. If HW reprisal is too strong it would simply shoehorn us in to pld/drk or war/drk comps and leave pld/war comps undesired. (I'm eyeballing about 15% uptime, anything more than that and I think it would overtake DV/SiO shield combo, which while hard to calculate exactly have about 10% uptime each as far as I can calculate - feel free to correct me here)
I do believe they deserve some synergy with one or both of their old skills. PLD has synergy with Rampart via Intervention, and War has synergy with Awareness via Raw Intuition. Maybe there is a way to give DRK a better reprisal, or as already spelled out, give them the old reprisal back (would create synergy with Anticipation) and introduce a similar effect role skill that couldn't be stacked with Reprisal.
Or maybe I should just prepare to lose Reprisal lol. Not that I particularly care, but it's one of the of the only 2 things I can use as a war to help out my party. Used to be the only thing so I guess I've gotten a bit attached to it. But I think about how we are able to rotate Reprisal and shields on Neo and that would be lost if Reprisal were to become drk exclusive again.
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Another thought I had, and I don't think it's all that feasible but was just trying to think outside the box. Change DRK's damage to blunt and give them a blunt resist down to help improve another oddly undesirable job - monk. I don't know if it would actually be able to work or even if it would be beneficial. Again just an off-the-wall idea I had to change things up
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Another area where DRK seems to be lacking is in a self heal. PLD has clemency, WAR has Equilibrium.. DRK has.. Sole survivor? IDK. Depends if DRK's want a 1-button self heal or something more complicated/engaging in the style of DRK. But they need some help in this regard, as well. (maybe the TBN self-heal would be enough? A 50% heal 4 times a minute would be pretty close to a crit Equilibrium)
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That's all I can really figure. I leave the rest to the experts




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