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  1. #11
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,779
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I just finished getting the healer set from skalla yesterday. It wasn't tons of fun but I probably wouldn't want them to just make things buyable. Even the leveling dungeon method of one guaranteed drop might be a little too much. I think they should probably increase the number of drops per chest though.
    (0)

  2. #12
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If you start collecting all the pieces of loot from a dungeon and keep going on the same job you eventually get all the loot in that dungeon because you get a guaranteed drop at the end just make sure you keep all the gear from that dungeon in your inventory. Its how I got a lot of the Shisui sets. Usually takes like about 5 or so runs before you get a full set.
    (2)

  3. #13
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zumi View Post
    If you start collecting all the pieces of loot from a dungeon and keep going on the same job you eventually get all the loot in that dungeon because you get a guaranteed drop at the end just make sure you keep all the gear from that dungeon in your inventory. Its how I got a lot of the Shisui sets. Usually takes like about 5 or so runs before you get a full set.
    What is this about guaranteed drops?
    (0)

  4. #14
    Player
    wizisi2k's Avatar
    Join Date
    Sep 2012
    Posts
    101
    Character
    Lillis Elric
    World
    Balmung
    Main Class
    Conjurer Lv 94
    I'm for this provided it's a reasonable amount of runs and NOT for anything outside 24-man content. My reason? Since patch 2.1, in constant runs pre 2.2 (had to get 4 pieces total back then to replace tank body and legs) and periodically since, I have seen the tank hands drop from labyrinth of the ancients maybe 3x. THREE times in four years. I would want to see where you run skalla say 4 times you get a token each time. The four times (or more. Max of 20.) allows you to trade a token in for let's say hands for desired job. After you get ANY piece, be it via tokens or from a direct drop, you stop accumulating tokens and cannot hand them in for any new piece to keep the weekly lockout. Four times could in theory apply to belt too. Legs and body 8x. Feet 6 runs. Head also 6. Square could tweak these numbers to their liking. For the older 60 and 50 24-man content, it's three runs to get any piece for any slot. The three runs is reasonable because it's outdated.

    For dungeons I hate to agree but it would cause people to not run them. Doing like Omega and Alexander would be reasonable but it needs to be any piece for the week. The amount of runs I gave is a reasonable amount and the lockout is reasonable and prevents abuse while encouraging a set amount of grinding. Square could even make the tokens only drop once a day to encourage running it daily to get the tokens (then the absolute max for any piece should be 6 to make sure you can get A PIECE a week-even if it's tank body).
    (0)
    Last edited by wizisi2k; 11-16-2017 at 12:15 PM.

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