alot of the attack speed is slow.. maybe they will implement a new system
alot of the attack speed is slow.. maybe they will implement a new system



It's the opposite. Only the first WS will use TP...the others used to create a self combo will be TP-free.
"Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs."


I think LNC will have a new role of starting "combos" with their massive TP generation.It's the opposite. Only the first WS will use TP...the others used to create a self combo will be TP-free.
"Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs."


Yea, my whole reasoning for leveling LNC was because I played SAM in XI, and it looked like LNC was gonna be the TP-oriented class. Hopefully they make it more of a TP management-class with some buffs/skills, but from the looks of information LNC will be a critical attack-oriented class when DRG hits... so who knows.
That why I said that Maim won't be used first in a self combo...It's the opposite. Only the first WS will use TP...the others used to create a self combo will be TP-free.
"Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs."
Maim removes all your tp, so you can't really do other weaponskills right after...
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ



Well, this is why of the bold part...that means that WSs after the first one will be TP-free...not all WSs will be TP-free...only the ones that accept Maim as opener. If you was required to have TP for all WSs used at combo there would be no need of this line.
I have 50 pgl lnc and recently finished mrd, mrd is a aoe killing machine!
If you want a single target dps then it might be better to play pgl or lnc.
MRD is not slow in the slightest, a group of them will wipe the floor before
a mage can get a spell off in some cases.
Keep in mind that the auto attack damage averages out between those 3 classes.
Also the amount of TP you gain is 125 for every 1 second on your delay.
Lancer at the moment has the clear advantage at the moment with 8%
haste on it's auto attack, but it looks like they are doing away with speed surge
in 1.20 so they may not have the tp advantage for long.
(also lancer abilities are going to start costing tp)
Last edited by Akuun; 11-23-2011 at 01:39 AM.
If it's against a group. The moment a Mrd can hit 2+ mobs with his basic attacks for 2+ the amount of standard tp gain, he'll become a killing machine.MRD is not slow in the slightest
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ



This is one of my concerns too...with the removal of basic attacks (they became retaliation actions), what will be of MRD? Will that haste action make up for the loss of them?
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