Quote Originally Posted by Ava View Post
That's exactly what I'm saying. Those people's monthly fee is worth just as much as yours, and there are more of them than you. Hence why WoW, Rift, and soon to be SWTOR are among the only widely successful MMORPGs. They appeal to that very crowd - the majority. Now, of course, they can't ignore the group that wants to do Ifrit 100 times in one week, so they should still provide hardcore content, but it should come AFTER the casual content because the casuals will bring in the $$$.
Ok that 100 times was an exaggeration, so let's drop that. You're starting to make it sound like its necessary; which it's not. You have just as much chance to get your drop on the first attempt as you do in WoW on your first attempt.

Don't think that I'm ignorant enough to believe WoW is unsuccessful, but the fact is that game is dying. RIFT has a crowd but it's basically WoW 2.0 with slight variation and most people I've heard said it's the same thing (I thought it was identical as soon as I played for 2 minutes in the beta. Beta for 4 hours was all I had played that though.) As for SWToR... who knows how that's going to fair, it's got a lot of copies pre-ordered but you never know.

Ifrit is casual, you just have the OPTION to do it as many times as you like. Luck can be on your side and you get all the drops in 7 runs... or against you and it takes 150+.

We all know there is a problem with the loot distribution, but making an auto drop + lockout system would be donkey sh*t in my opinion. Locking people out of the limited content that exists would be playerbase suicide, in my most humble opinion.