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  1. #1
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    For me, the first issue of DRK is that no previous incarnation has been a tank, so they had to built it from scratch as opposed to PLD and WAR where they could draw concept and skills from previous FF games. (And, several times, DRK was the exact opposite of tank, sacrificing survivability for more damage.)
    DRK has actually always been tank-like, with their self-sacrificial nature being a tool rather than their defining concept.

    As early as FFIV Cecil's ability, Darkness either doubled his damage output for 3 turns at the cost of 10% of his HP for each attack or gave him an AoE attack that costs HP because it was calculated like his high physical attack, compared to Rydia in the early game, Cecil is a beast. His 3D version, which doubled his attack was also great since it worked when a boss was vulnerable and left him available for item usage.

    The next time we see DRK it's that weird bastardization that was in FFXI. Probably where a lot of the current problems stem from actually. The crying of scythes I still hear from time to time. (Since when is a scythe a good weapon?) FFXI basically looked at DRK in FFIV did Cecil's one shtick to the extreme: HP to attack. They also added in some low level black magic spells.

    And then in FFX-2, we finally see DRK as what it should have been way back in FFIV if Cecil actually stuck with it. DRK is at its strongest ever here, and I really wish more people liked this game because the way they show certain jobs off from a gameplay perspective is masterful. DRK here is not only durable, boasting immunity to many common status effects, but also has a suite of potent black magic spells and two ways to sacrifice HP: Darkness for group damage, and the more powerful single-target Charon.

    And since FFX-2, we've had FFT: War of the Lions introduce DRK as a mobile heavily armed fighter that sacrificed a bit of Knight's (PLD) durability and support for a set of devastating actions with equally devastating debuffs attached. While Bravely Default and Breavely Second both use DRK in its default setting, durable, but risk-taking.

    To sum up, DRK has never been soft, their self-sacrificial skills exist as tools for them to use, while their sub-theme of debuffs has been ignored. It's like because FFX-2 bombed, they've been afraid to reintroduce DRK has a debuff/buff focused Job like it was in FFXI and FFX-2. Instead focusing on the risk/reward gameplay that frankly, does not work in an MMORPG as XI "artfully" proved.

    Quote Originally Posted by Mycow8me View Post
    Maybe the answer is instead of "something unique to contribute," its "contributing something in a unique way". We could all have the same versatility, dps, mitigation, sustain, utility, etc... but it is in contributed differently. It correlates to the overall play style of a class which i think has more to do with a classes identity than our toolkits which are arguably the same things with different animations and names. Traits could have played a major roll in this for tanks but instead are not intuitive. Imagine if every tank class responded to a critical hit differently, a parry differently, or even low hp differently. I believe this is where class identity could have started but that's just my opinion.
    This, a thousand times this. Class/Job identity should never be about "having something unique" it should be about "having something to give in a unique way." I think a good example would be Machinist and Ninja. Both are dexterity based Jobs with high burst phases and group support. Both offer an invaluable damage boost. However, Ninjas give their boost for a mere 10s every minute at a higher potency. While Machinists give 27-30s at 6% every 2 minutes. Both are great to have, so much so that for speed clears, people take both. Which is a problem that could be fixed as simply as making a boss immune to vulnerability up for a little bit, but that's a different topic.

    Or take Summoner and Red Mage. Both offer party-wide damage boosts (Embolden and Devotion), both can raise downed allies, and both deal sustained damage with burst phases. Yet they're very different Jobs, since Summoner loses out on single target healing and rapid resurrections for stronger damage, not to mention the gameplay differences.

    We can even see this with Paladin and Warrior now to a minor degree. Paladin has a broader support suite, but sacrifices some damage and a bit of personal mitigation to have that support suite. Warrior meanwhile has a very small support suite, but makes up for it with their damage, higher personal mitigation, and their one big support move having the ability to be exceptionally strong, but leaves them vulnerable afterwards.
    (0)
    Last edited by MiniPrinny; 11-14-2017 at 01:12 AM.
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MiniPrinny View Post
    Cecil is a beast.
    As a PLD, yes. As a DRK, he has the worst stat growth of basically every character in FF IV. And frankly, when comparing to a BLM and a WHM, there's not much competition on sturdyness.
    And having high pysical damage is exactly what would make you end as a DPS in an MMO...even if PLD-Cecil also did more damage than everybody else...
    Quote Originally Posted by MiniPrinny View Post
    Other dark incarnation
    The staple of the job is still losing HP to deal great damage. This is not what you want for a tank...and precisely why they made FFXIV iteration spend MP instead of HP.
    (1)

  3. #3
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
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    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    As a PLD, yes. As a DRK, he has the worst stat growth of basically every character in FF IV. And frankly, when comparing to a BLM and a WHM, there's not much competition on sturdiness.
    And having high physical damage is exactly what would make you end as a DPS in an MMO...even if PLD-Cecil also did more damage than everybody else....
    Have you played FFIV? Or did you just look up the stats? DRK Cecil, until he stops being a thing around level 20~ is unmatched defensively and second only to Yang offensively. He has by default the highest effective HP up to that point and only Yang, who can not wear heavy armor, beats him for HP and physical damage output. And while he can't properly tank until he becomes a PLD, he's by no means a slouch. DRK Cecil falls off long, long, long past when you should still be using him. That he keeps pace with Yang until the late 20s for damage and health is more than enough grinding for even the worst of players. So no, DRK Cecil never was, or will be, terrible. Don't use raw stat numbers like that.

    Edit: Also, I figured I'd mention. In Dissidia, where Cecil isn't gimped by lore and suggestive stat gains, his DRK half is more than strong enough for what it does. A good note to mention is that Cecil didn't become a Paladin because he wanted to, he became a Paladin to seek redemption in the eyes of Mysidia and to have the power to overcome the darkness threatening his world. Not exactly "Paladin" attitude there.
    (2)
    Last edited by MiniPrinny; 11-14-2017 at 04:18 AM.
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

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