I'd be interested in thoughts on making wildfire skill chain based. Instead of a timer it would only go off after using a certain amount of skills. I think that would help SE balance out the class.
I'd be interested in thoughts on making wildfire skill chain based. Instead of a timer it would only go off after using a certain amount of skills. I think that would help SE balance out the class.
Glory to Mankind
I like mech but..... not a fan of blowing EVERYTHING into a 10sec window of wildfire.... especially using flamethrower to overheat which then u have to get 6GCD off within 10sec
Mech is just up and down rollercoaster ride
10sec of blowing your load... 1min downtime of weaving....and repeat until boss is dead
Really dislike flamethrower.. its nice animation but lets be real its crap outside of AoE where u snap it at the last second of overheating.... otherwise this skill is just used for overheat...
Same for cooldown.... i rarely use it... apart from it being in wildfire 6gcd... outside of wildfire i may use it once or twice depending if i got a proc before i need to wildfire
Double post due to on mobile
Personally i would love some sort of Ammunition mechanic rather then the overheat gauge could have been used with the reload and turn quick reload into golden rounds
so u will use reload to juggle ur shots but u load in 1 special bullet with quick reload... your aim would be to get 6 golden bullets which then you will enter wildfire state
They could have made barrel stabilizer to flip your ammo so your golden bullets is last in your clip since your trying to get 6 bullets to enter wildfire state
bit this is just 1 of many of my silly ideas what i would do for mech


I'm just trying MCH again after giving up on it in early HW. It feels...weird now. The guass no longer makes me a turret, one of the main reasons I gave it up. But the heat mechanic seems like nothing more then a pain. At L61 there seems no reason to overheat. At the same time, I don't understand all the talk of cooling down. When I get close to overheating I can just toggle the guass barrel off and on (there is no cooldown to it) and poof, no heat. Now, I realize at L62, my basic three shots will get more powerful overheated, and likely plays into Wildfire, but since I lose the barrel for 30 secs after overheating, is it even worth it? Or would I still put out more overall DPS by just toggling the barrel every time I'm about to overheat?
You lose the barrel for 10 seconds, not 30. Before you have heated shots, it's 10 seconds of 20% extra damage, followed by 10 seconds of 5% less damage. As awkward as it feels to just overheat whenever before lv 62, I don't think there's a situation where you'd want to toggle Gauss off to reset heat.


Why did I think it was 30? Guess my head's still spinning from trying to wrap my head around the MCH changes. Starting to figure it all out, but it really seemed counter-intuitive in some ways. Like overheating being a good thing. You'd think a mechanism involving heat management and the term "overheating" would involve you doing what you can to squeeze every drop of DPS out without overheating. Ah well, I'll get there. Thanks for the help!You lose the barrel for 10 seconds, not 30. Before you have heated shots, it's 10 seconds of 20% extra damage, followed by 10 seconds of 5% less damage. As awkward as it feels to just overheat whenever before lv 62, I don't think there's a situation where you'd want to toggle Gauss off to reset heat.

https://www.mooglemedia.com/mch-guide/
This moment you discover your opener isn't good, and you have to learn a new one.
Btw, I'm just re-maining MCH little by little after maining SAM during SB, and I've to say: it's a powerfull job WHEN you know the fight.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

I think if Flamethrower got a rework, a lot of Machinist’s jankiness would fade. I’m only bringing it up because it’s labeled an instant, but it takes almost a full GCD before applying the first tick of damage and heat then every second afterwards. That starting animation lock (and continuing movement lock) is terrible for a class that has free range to move at every other point in the fight. So, when you’re going into your wildfire and hit flamethrower to overheat, you have to intuit both a GCD timing and server tick to maximize your overheat time. But, while you’re doing so, you’ve interrupted your GCD flow which is where the weird feeling comes from.
It’s just... bad.
Oddly, if you were forced to use an extra Cooldown because of the fight phasing, even getting an that one extra tick on Flamethrower helps smooth out the feeling.
I agree that reworking Flamethrower could fix a lot of my frustrations with the job. I can't count how many times I've tried to do a one-tick tap into overheat, only to cut it too short and have it go on cooldown without actually doing anything.
My biggest issues with Machinist right now are:
- The entire heat mechanic is basically Raging Strikes now.
- Very tight timings needed for optimal overheat-Wildfire, combined with Flamethrower's inconsistent tick timings.
- Over-concentration of job mechanics to Wildfire bursts. The tight timings on this leave little room for error, which makes it difficult when fight mechanics coincide with Wildfire. It also leaves little to do between bursts except spam shots, ammo, and Gauss Round (also a valid complaint about 3.x MCH, but we had more oGCDs then, timers for some attacks didn't all line up under Wildfire every time, and you had to manipulate procs for movement). Heat used to give us something to do in the downtime, but now it just adds more stuff to Wildfire.
- Unintuitive and uninteresting skills: Cooldown is used more as a filler skill once you're already overheated than it is to control heat. Flamethrower lasts 10 seconds, but is ideally used for only one in single target. It is used for all 10 seconds in AOE, but it always overheats partway through, and it does not gain the 20% damage boost unless you started it while already overheating. Also, why does Hot Shot still exist?
Last edited by Idolon; 11-14-2017 at 04:20 AM.
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