Page 11 of 71 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast
Results 101 to 110 of 710
  1. #101
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think BLM could use some utility that also fits to the job's style.

    There was some old thread suggesting that BLM should get a "Meltdown" effect which gives a small (magic?) vulnerability debuff and also increases every time the target is hit with Fire IV. I think that's how it went. I liked that idea.
    (0)

  2. #102
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    I have a better solution. How about the devs ignore everyone whining about not being top DPS and let they supposedly selfish DPS jobs do, you know, top DPS? Black Mage would be fine if it did substantially more damage than its counterparts; same for Samurai. For whatever reason, the devs fell right back into the HW conundrum with Monk and now all three jobs have suffered.
    I agree, this IS the main problem of game balance
    (2)

  3. #103
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Hmm..I feel taking raises away from other jobs isn't that productive. Why not instead either give BLM a buff making it stronger, or give it some raid utility? I play both SMN and BLM in raiding and def feel that BLM needs a bit of a buff, especially if it offers nothing to the group beyond pure DPS.
    (0)

  4. #104
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by MaloraYuki View Post
    My point was that people shouldn’t consider a job worthless for not being “meta”. If a player is good enough then the job disparity really isn’t that bad. I understand wanting balance but raise doesn’t fit into the blm job. It’s also been said before they wouldn’t give blm a raise so why complain about it? Any job can get through anything it’s about player skill people who block jobs because it isn’t “meta” are just pathetic. But omg god forbid someone says “meta” is worthless.
    I don't think everyone gets heated about meta because they view it as mandatory (necessarily), and I don't think you'd get flack for saying it's worthless. Not explicitly for that reason, anyway. Maybe because saying the meta is worthless is a pretty absolute statement to make. Anyways.


    People get so worked up about it because they want to keep a strict and exclusionary meta at bay, as opposed to ignoring it, potentially letting it snowball. Let's say nobody was vocal about how strong MCH+BRD+DRG was in HW (and kind of still is), would Disembowel ever have been toned down? I doubt it. And when stagnation sits long enough, eventually people adapt to the climate. Over time, more and more parties go by that format. Long enough, and if you aren't playing a meta Job, you aren't serious enough for the hardcore groups/progression. Longer, and encounters start to be designed with the top level meta in mind so those groups don't completely invalidate content the same way they would if it were balanced around lesser capable comps. You lose a large amount of the variety (flavor) the game has to offer, and it becomes more about playing what will get you the clear rather than what's fun.

    It isn't that meta is so overwhelmingly good right now that things can't be cleared without it. It's that if you don't speak out against it, and even the slightest imbalances it brings, you could end up with a far less enjoyable experience overall. Also, the train's kind of left the station as far as meta not being important, goes. NIN aggro management is such a game-changer that people change around openers, aggro dumps, and rotations around them. Raises during progression drastically change how far you can progress (with a team utilizing them well enough) with or without them.

    I sometimes think of Pokemon when people say, "Any comp can clear this." It's the same way people say, "Any team can beat the game." Meta compared to other comps in XIV aren't so bad that it's like a team of Zubats against a Champion. It's more like taking a team of fire-type pokemon to a water-type Elite Four member. You can do it, but I mean... why should you just deal with that kind of setup like it's fine?
    (0)
    Last edited by Nominous; 11-11-2017 at 10:36 AM.

  5. #105
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    BLM complaints isn't even about not being meta. It's about having nothing unique that is beneficial. Not even damage.
    (4)

  6. #106
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zzzlol94 View Post
    Either SMN and RDM should lose their Raise or BLM should get a Raise.
    No. /thread

    Keep in mind that black mages easily do more damage than red mages or summoners, which makes up for the lack of utility. There is also no lore-appropriate way to implement such an idea either way. When a summoner or red mage casts Resurrection or Verraise, it's because the healers can't due to a lack of time or MP. Just because a job is capable of a thing doesn't mean it's realistic to have them always use that thing. Also, if you're so concerned about your parse, I recommend you play a different game.
    (1)

  7. #107
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ceallach View Post
    No. /thread

    Keep in mind that black mages easily do more damage than red mages or summoners, which makes up for the lack of utility.
    They should. The problem is, at least in BLM v SMN, they don't. Summoners demolish Black Mage in every fight this tier.
    (3)

  8. #108
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Dualgunner View Post
    They should. The problem is, at least in BLM v SMN, they don't. Summoners demolish Black Mage in every fight this tier.
    Fair point. Then that's what I would have fixed, rather than violating the lore. Giving black mages the equivalent of a Raise spell would only lower their DPS further, making them even less useful.
    (2)

  9. #109
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ceallach View Post
    Fair point. Then that's what I would have fixed, rather than violating the lore. Giving black mages the equivalent of a Raise spell would only lower their DPS further, making them even less useful.
    I completely agree with you here. BLM needs a buff. I think RDM needs some buffs too, personally.
    (1)

  10. #110
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Here is the situation of the 75th percentile on current tier, and its evolution since it went out (btw, you can clearly see the effect of gearing up, and it kinda discourages you to get secondaries if they're only gonna be i320)

    https://fr.fflogs.com/statistics/17#...gregate=amount


    As a main SMN, I would nerf SMN. Ok it's a complicated class but they're way too high damage wise. Devs got confused : we want QoL, not buffs and their work on QoL buffed the hell outta us. Starting to get the hate and I don't enjoy it (+ people look at you silly if you complain about SMN, because they only see the damage and not that QoL is still a longway of being fixed)

    A good thing would be to swap BLM and SMN on that graph (plus come on, look at that last bump for SMN it was not justified).
    RDM could use a buff to be on par with DRG-NIN-MCH. But not the same as SMN, not because of utility but cause it's still a bit easier to handle (and easier gameplay should not be rewarded with same DPS).

    So 75th percentile should go from :
    SMN 4900
    BLM 4600
    RDM 4400
    to
    BLM 4900
    SMN 4700
    RDM 4500
    (4)

Page 11 of 71 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast