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  1. #81
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by wereotter View Post
    Black Mage doesn't need a raise to be viable. It needs to be able to contribute more to the party in the form of general utility. The reason Summoner is favored is because their utility skills aren't dependent on composition like Red Mage and they're generally more mobile than Black Mage allowing the group to not figure out mechanics around them.
    TBH? Black Mage doesn't need utility, it needs more damage to make up for its lack of utility. After all, they removed its utility for a reason.

    The entirety of the BLM problem is that the team have been too afraid of giving BLM the hypercharged DPS that it's supposed to have in exchange for its lack of utility.

    That said, perhaps the problem will rectify itself once we get our hands on the Relic sets from Eureka and get the right balance of SpS, DH and Crit.
    (5)

  2. #82
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Could even be standing in the Ley Lines increases magic damage dealt by 8%
    I'm sorry, but the last thing I want as a BLM is other people to even be NEAR my Ley Lines. I already attract enough AoEs as is.
    (3)
    Last edited by magnanimousCynic; 11-10-2017 at 05:10 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  3. #83
    Player
    MaloraYuki's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    210
    Character
    Malora Lyra
    World
    Lamia
    Main Class
    Bard Lv 90
    Or people could stop acting like meta is needed to clear anything. Just remember drk was world first for ultimate, that isn’t meta. Play what you want and stop caring so much about meta.
    (1)

  4. #84
    Dunno but if they remove my ability to Rez, the RDM who never ever Rez in those situations when healer is in trouble, bodies all over the place..while my Swiftcast is on cd from the first Rez and leave just me to back up the healers, better start backing up the healers lol. For those RDM who help me Rez <3 you got my love.. its not -all- RDMs who do this, its just rare I get help with back up Rez!


    Also: Op if you are thinking removal of Rez will lower our viability in raids..Rezzing cuts on our dps output so my guess is that if we don't Rez, our dps will go up because I know that the difference between my dps out put when I don't rez vs take the time to Rez is visible.
    (0)
    Last edited by MStowastiqVahlshdeh; 11-10-2017 at 06:13 PM.

    Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"

    <>.<>.<>
    Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..
    FFXIV Inventory Tetris Champ



  5. #85
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I don't understand how ppl can be so fixated on how to improve their dps but then overlook on how verraise actually interacts with RDM in a negative way.

    As I said Verraise dualcasted costs you a 300 potency spell +11 black or white mana and a potential proc which means that unless you have impact rdy you'll lose another 30 potency in the next gcd because you'll have to use jolt 2, in short it kinda snowballs from there (tbh you couild give an approx value of dps to each mana points so the potency los is bigger)

    As I said already RDM really nees to stick to the ABC rule and has no other source of dmg outside of his spellcasts and few OGCD, this makes SMN swiftcast ress superior, because they simply lose 1 ruin 3 cast which is about 1/3 (approx.) of their rotation dmg since even while ressing their dots are still ticking and sic ifrit well.....keeps doing his things.

    True as some have said you can say that if 4 ppl dies a RDM can save an attempt but that's a thing honestly only if the encounter allows it and I don't feel like saying that savage will keep the difficulty it had in deltascape as they have said their intention is to make raids progressively harder to give a sense of progression, besides we now have ultimate fights and so far it's not that lenient with death
    Tbf with ulotimate coil they have shown they care more about our ability of perform against mechanics than simply throwing dps checks at us which honestly is a good thing (well also because with the gear capped you can't be too much strict on that)
    (2)

  6. #86
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Remedi View Post
    I don't understand how ppl can be so fixated on how to improve their dps but then overlook on how verraise actually interacts with RDM in a negative way.
    Again, we need to see the big picture and not just personal numbers.
    Sure, RDM loses some DPS by raising someone, but I think the raid would probably lose more DPS by having a BLM and being forced to keep some of its members dead for a longer time.
    So, on progression, where deaths are a real threat, if BLM's personal DPS doesn't compensate the longer downtime on dead people, it's understandable to take a RDM that can raise 3 people in 6 GCDs.

    My question is, how does a BLM compare to a RDM when they're both 100% DPSing ?
    (0)

  7. #87
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    It's been already said that even we you account the rdps of embolden BLM does more dmg

    Also we should not expect next content to be as lenient with deaths as current savage since they said they want to have an increase of difficulty and 3 deaths in ultimate at the same time are probably leading to a wipe anyway
    Remember ,while ppl will say that they saved attempt by ressing ppl, ultimate is not lenient at all with deaths
    (2)

  8. #88
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reynhart View Post
    My question is, how does a BLM compare to a RDM when they're both 100% DPSing ?
    BLM's personal damage actually beats RDM+Embolden, meanwhile SMN and MCH beats them both. Mostly because on top of Embolden being a weak party buff, RDM's own personal numbers are the lowest. RDM is the actual weakest ranged DPS job right now, but still desires because of its raise.

    The power to Raise is not only important to clear throught deaths but also see more of the fight before wiping. Ultimate not being lenient to many deaths just lets SMN's lone raise have the same advantage (if not more because of the smaller damage loss) than RDM's on top of SMN itself having more damage. Sfia mentioned on a discord he tried both jobs and once he went SMN they consistently skipped Twintania's last Death Sentence.
    (1)
    Last edited by zuzu-bq; 11-10-2017 at 10:32 PM.

  9. #89
    Player
    TelosNox's Avatar
    Join Date
    Dec 2013
    Posts
    113
    Character
    Liandrin Saruni
    World
    Shiva
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Reynhart View Post
    So, on progression, where deaths are a real threat, if BLM's personal DPS doesn't compensate the longer downtime on dead people, it's understandable to take a RDM that can raise 3 people in 6 GCDs.
    RDM with 340 gear has about 14500 Mana. From my latest parse in fflogs I see that RDM consumes about 4k Mana per minute (just his own skill, no mana shift, no raise - and yes I play efficient, I am at 96% in that parse).
    Lucid Dreaming restores 6720MP every 2 minutes. So without any external Mana a Redmage consumes about 1300MP in 2 minutes that he can not restore.
    Raid Boss fights are about 10 Minutes. So RDM will effectively consume 5 x 1300 = 6500MP until end of fight if he uses Lucid Dreaming on CD. So he has about 8k Mana left over.

    Raise is 3,6k Mana. So 3 Raise in a Row will be 10,8k Mana. If you do 3 Raise as RDM (not necessarily in a row), you will end up doing no dps for the last 2-3 minutes if there is no other who provides Mana for you.
    (1)

  10. #90
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MaloraYuki View Post
    Or people could stop acting like meta is needed to clear anything. Just remember drk was world first for ultimate, that isn’t meta. Play what you want and stop caring so much about meta.
    I get the sentiment, but that’s a terrible argument. It’s widely accepted that you can use any Job for any content, but that doesn’t mean players should stop caring about Job balance altogether.

    On that note, DRK being in a WF group is irrelevant to overall balance discussion.
    (0)

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