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  1. #41
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Please stop with this nonsense. Clearing content only proves the jobs are viable not balanced. DRK currently deals less damage, has less mitigation and no raid utility. The fact it got WF speaks to the talents of the player.
    I always get confused by this logic...if its viable, and its up to player skill to make it good...why not improve your skill at DRK and play good?
    If DRK can do everything, and its viable..then clearly, you should have no issues clearing any content with DRK, which means it doesnt matter if its 100-200 dps below the other tanks, because the dps it does do..gets the job done.


    Its confusing really. i dont want to sound rude but this is a case of get good
    (2)

  2. #42
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by LeeraSorlan View Post
    I always get confused by this logic...if its viable, and its up to player skill to make it good...why not improve your skill at DRK and play good?
    If DRK can do everything, and its viable..then clearly, you should have no issues clearing any content with DRK, which means it doesnt matter if its 100-200 dps below the other tanks, because the dps it does do..gets the job done.


    Its confusing really. i dont want to sound rude but this is a case of get good
    Because an equally skilled Paladin or Warrior will always be superior. For example purposes, let's compare each tank's major cooldowns.

    Sheltron: 40%; 3m
    Vengeance: 30%; 2m; 50 potency reflect per physical damage
    Shadow Wall: 30%; 3m

    No matter how skilled the player, Shadow Wall remains objectively inferior. Now that's an easy example, but let's look at each tank's self sustain and utility arsenal.

    Paladin: Clemency, Divine Veil, Intervention, Passage of Arms
    Warrior: Equilibrium, Inner Beast, Shake it Off, Thrill of Battle
    Dark Knight: The Blackest Night...

    That is a pretty massive disparity between each tank. And even TBN is undermined by Intervention, which has a similar effect yet costs the Paladin nothing in terms of DPS. Keep in mind, Paladin's gauge affects very little in regards to its core rotation.

    Now couple all this with the fact Dark Knight does less damage and you should see the issues. None of this prevents it from clearing content, thus it isn't the liability 3.0 AST and 2.0 WAR/DRG were, but it has virtually no advantages over the other tanks. That's what upsets Dark Knight mains right now. Even the WF Dark Knight said he picked it because he enjoys the job not because it had any advantages. That speaks to his skill as a tank, not that Dark Knight is good.

    Put another way, how do you "get good" when you don't have the above mentioned cooldowns or anything remotely comparable? Not to mention, these complaints are coming from top tier tank and Dark Knight players. So they are good. It's the equivalent of telling Monks to "get good" when they complain about their stacks even when bosses make it all but impossible for them to actually keep said stacks. Meanwhile, Dragoon and Ninja have no such problem.
    (15)
    Last edited by Bourne_Endeavor; 11-10-2017 at 10:19 PM.

  3. #43
    Quote Originally Posted by LeeraSorlan View Post
    I always get confused by this logic...if its viable, and its up to player skill to make it good...why not improve your skill at DRK and play good?
    If DRK can do everything, and its viable..then clearly, you should have no issues clearing any content with DRK, which means it doesnt matter if its 100-200 dps below the other tanks, because the dps it does do..gets the job done.


    Its confusing really. i dont want to sound rude but this is a case of get good
    there is no logic to your response, that's why you're confused. every job is up to player skill to make it good.

    when the job has problems it takes more skill to make it viable. and the problem is, it's not only that it takes more of the DRK's skill to make it viable, it takes more skill from the whole group.

    if the DRK because of the job is doing 100-200 less DPS, that means the rest of the group has to make up for it. in a normal run when somebody can screw up and die and still clear, that same group with a DRK might hit enrage. you have less margin of error from the whole party to make up for the deficiencies of the job design.

    if the whole group is near perfect most of the time it wouldn't matter, and it's not so bad that it's not viable most of the time but it's no secret that most of the playerbase is not at that level.

    from a healing perspective, it's very obvious you have to put in extra effort when you have to heal them.
    (8)

  4. #44
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    562
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I don't think GL4 would be the way to go after much thought since I last supported it, though it would make Riddle of Fire easier to live with... yet they would nerf potency all around putting MNK in a far worse spot.

    They should just tweak Brotherhood to affect ALL damage, not just physical. One Ilm Punch could apply a vuln down or a bleed (DoT). The dev team needs to work on shaking up the meta as much as possible.
    (0)

  5. #45
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Please stop with this nonsense. Clearing content only proves the jobs are viable not balanced. DRK currently deals less damage, has less mitigation and no raid utility. The fact it got WF speaks to the talents of the player.
    Believe it or not a players skill plays a major role. DRK are put down blaming that it's unfair. I main DRK , for my tank role, on occasion can out DMG and moderately take enmity from some WAR and PLD and that is without Grit. Dark arts plays a huge role when it comes to DRK potential which obviously any true DRK veteran can tell you. It is true I see many user who really don't use Dark arts and really give DRK users a bad name. I play all 3 roles and to be honest DRK is a bit more challenging yet fun at the same time. IF you take dark arts into the equation of balance and use it properly with role actions it is well balance. Be well geared and meld materia properly and you really see a big difference.
    (0)

  6. #46
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Posts
    286
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ManuelBravo View Post
    snip
    You're missing the point here. What's being stated is that if you take all 3 Tank jobs and have players of equal skill and knowledge play each job, the DRK falls short in every category aside from Magic Defense (which is rarely cared about). This is indicative of a balance problem. Hence the uproar.

    Beating a few crappy PLD/WAR players doesn't negate this.
    (11)
    -- Fire Yoshi P --

  7. #47
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ManuelBravo View Post
    snip
    You're straw-manning. Like dotsforlife said, we're comparing equally skilled Warriors, Paladins and Dark Knights. You taking aggro from bad tanks doesn't equate to job balance anymore than my out-dpsing a Samurai on White Mage. If you believe Dark Knight to be fine as is, then please, refute the post I made above. Tell us what Dark Knight has to compensate for all the utility and self-sustainability its counterparts offer. How is it balanced? What does it offer that compares to Equilibrium, Passage of Arms or Clemency? We're not comparing random tanks in DF but top tier raiders who all play the job to its potential.
    (7)

  8. #48
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    (1)

  9. #49
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    The more I read about that app allowing selling items the more I think we're about to get a really bad undercutting problem, people will be managing prices even when they aren't available, and it's a matter of time before someone automates it.

    Also his cash shop answer didn't make much sense, how aren't past event items microtransaction when they are charging so much per item? $5 usd for a single chair, 5 usd for a tree, 5 usd for a wallpaper you can't recover once used, the definition of micro transaction. On exclusives, if it's impossible for all players to clear all content then don't gate glamour behind hard content, make them easily available, not everything has to be in the 7th room of hidden canals.
    (4)

  10. #50
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    426
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Oh boy, relic armors! maybe they'll be dyable versions of the 70 AF gear, for once I'd be okay with SE reusing assets
    (0)

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