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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't think any job was better in the past because we got sweet new moves like Bloodspiller and The Blackest Night. But I can agree that some of the stuff they removed was actually good. For DRK it probably wouldn't be very hard to improve the balance but they have their reasons I guess for not making adjustments yet. There probably should have been an official response on the forums to the large volume of DRK feedback they received.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rufalus View Post
    I don't think any job was better in the past because we got sweet new moves like Bloodspiller and The Blackest Night. But I can agree that some of the stuff they removed was actually good. For DRK it probably wouldn't be very hard to improve the balance but they have their reasons I guess for not making adjustments yet. There probably should have been an official response on the forums to the large volume of DRK feedback they received.
    To be fair, those abilities are somewhat offset by what was lost. Scourge had a 500 total potency whereas Bloodspiller only has 400 base; 540 with Dark Arts. That is a straight up loss. The Blackest Night may be better overall but Old Reprisal offered better raid mitigation, albeit less reliably. In terms of damage, HW Dark Knight did substantially more if you apply SB scaling. Playstyle wise is more subjective, though I prefer the more emphasised risk/reward factor that now feels gutted. Darkside serves no purpose and has become button bloat, Dark Passenger is worthless, and the entire job revolves around spamming Dark Arts. I still enjoy Dark Knight, it just lost its identity.
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