95% percentile and up puts RDM at around 300-400 below Black Mage outside Halicarnassus, because aoe shenanigans.
Add the 150 or so Embolden gives them puts them pretty close. I'd take a 100-200 dps hit to have unparalleled wipe recovery, just saying.
Dying at 100/100every class gets "punished" when dying (having to rebuild bars etc.) ... but as it is now, smn gets punished hard at deaths and blm gets punished hard for any mistakes, ... rdm is still overall the most forgiving caster (unless you somehow build up dark mana fullly and no white mana;.. but a blm dying when enochian is on cd is more likely)
Dying at 80/80
Dying with manafy on CD
Dying with embolden on CD
Popping embolden by accident
Popping manafy by accident
Dying immediately after embolden
Dying immediately after manafy
Dying immediately after enchanted riposte/zwerchhau/redoublement
Dying before verfinisher can be cast
Dying after popping lucid as aggro control
I never said SMN isn't punished more. It loses its pet, and its charges toward bahamut. But "rebuilding the bars etc" is RDM's punishment for death: it's their losing DWA, it's their losing Foul. Death at inopportune times will hurt RDM a lot, and before it's said "but they'll just get it back", double verfinisher is a once-every-two-minutes-burst due to relying on embolden and manafy, both on two minute cooldowns themselves.
At 95th and up, nobody should really be dying. Then verraise is useless. Then you're just taking a 100-200 dps hit for the lulz.
But let's assume people *are* dying. RDM is now no longer in the 95th percentile because of the lost GCDs while raising people: if it's only one person that needed raising, that's up to healer A. If two, healer B. If three, then RDM could do it...or SMN could with huge amounts of extra damage. If four...then RDM is valuable finally. Half the team needs to die in order for RDM's utility to be truly useful. And by that point, nobody is in the 95th percentile.
Yeah that doesn't mean anything Yoshi already said about how 'forgiving' or the difficulty of playing the class has no effect on balancing, stop using it as an argument.
Alright. So take it away if it's not useful and give Red Mage a 100-200 damage bump.But let's assume people *are* dying. RDM is now no longer in the 95th percentile because of the lost GCDs while raising people: if it's only one person that needed raising, that's up to healer A. If two, healer B. If three, then RDM could do it...or SMN could with huge amounts of extra damage. If four...then RDM is valuable finally. Half the team needs to die in order for RDM's utility to be truly useful. And by that point, nobody is in the 95th percentile.
It's just an example. I'm not really sure what the MP cost of Verraise actually is.
But if Dualcasted Verraise is what keeps RDM from having higher damage then there should be penalties made.
If we get the higher damage sure. Then I can actually DPS and not play babysitter.
There’s something wonderfully liberating about BLM not having to be concerned with dead people, and I’d rather that not change.
BLM does need help, but it should be a significant personal DPS boost or some unique functionality. I’m tired of every caster being a rez dispenser.
There is a whole other thread about BLM's real issues sorted by Sfia, I suggest you all to give it a look and post what you think there to avoid going on "which job is better" that eventually rises in any thread asking for a something like this one, and if you agree with that thread's toughts be sure to leave a like on the OP, thats the best thing you can do to at least try to make SE pay attention to what you think it should be adressed. I also do agree RDM has its issue, but most of them were only highlighted by the fact SMN is too strong now.
The ability to chain raise will be forever valuable as long Savage tiers keep being forgiving as they have been for the past 2 cycles. Does this make RDM good? Nah, just makes it valuable in a niche of progressing in fights that let you raise through. Which isn't a bad spot. WHM has a similar niche of being a heaer jobl full of powerful on demand heals, perfect to push throught a clear when a fight ins't mastered quite yet. SMN is simply good with a good combination of damage and party buffs and having a raise on top of that makes them a strong pick anytime. BLM just has nothing to offer, and this is the real issue. BLM popularity sinked so hard that its currently the less played job for weekly Savage clears by outsider's statistics.
Last edited by zuzu-bq; 11-10-2017 at 08:44 AM.
Delete BLM and RDM. Simply.
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