Page 7 of 71 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast
Results 61 to 70 of 710
  1. #61
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dualgunner View Post
    Embolden's rDPS still doesn't put RDM anywhere NEAR BLM. And those are the only two utilities that RDM brings: does that justify it being as weak as the utility god BRD?
    95% percentile and up puts RDM at around 300-400 below Black Mage outside Halicarnassus, because aoe shenanigans.

    Add the 150 or so Embolden gives them puts them pretty close. I'd take a 100-200 dps hit to have unparalleled wipe recovery, just saying.
    (1)

  2. #62
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shiroe View Post
    every class gets "punished" when dying (having to rebuild bars etc.) ... but as it is now, smn gets punished hard at deaths and blm gets punished hard for any mistakes, ... rdm is still overall the most forgiving caster (unless you somehow build up dark mana fullly and no white mana;.. but a blm dying when enochian is on cd is more likely)
    Dying at 100/100
    Dying at 80/80
    Dying with manafy on CD
    Dying with embolden on CD
    Popping embolden by accident
    Popping manafy by accident
    Dying immediately after embolden
    Dying immediately after manafy
    Dying immediately after enchanted riposte/zwerchhau/redoublement
    Dying before verfinisher can be cast
    Dying after popping lucid as aggro control

    I never said SMN isn't punished more. It loses its pet, and its charges toward bahamut. But "rebuilding the bars etc" is RDM's punishment for death: it's their losing DWA, it's their losing Foul. Death at inopportune times will hurt RDM a lot, and before it's said "but they'll just get it back", double verfinisher is a once-every-two-minutes-burst due to relying on embolden and manafy, both on two minute cooldowns themselves.

    Quote Originally Posted by Kabooa View Post
    95% percentile and up puts RDM at around 300-400 below Black Mage outside Halicarnassus, because aoe shenanigans.

    Add the 150 or so Embolden gives them puts them pretty close. I'd take a 100-200 dps hit to have unparalleled wipe recovery, just saying.
    At 95th and up, nobody should really be dying. Then verraise is useless. Then you're just taking a 100-200 dps hit for the lulz.

    But let's assume people *are* dying. RDM is now no longer in the 95th percentile because of the lost GCDs while raising people: if it's only one person that needed raising, that's up to healer A. If two, healer B. If three, then RDM could do it...or SMN could with huge amounts of extra damage. If four...then RDM is valuable finally. Half the team needs to die in order for RDM's utility to be truly useful. And by that point, nobody is in the 95th percentile.
    (3)

  3. #63
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Yeah that doesn't mean anything Yoshi already said about how 'forgiving' or the difficulty of playing the class has no effect on balancing, stop using it as an argument.
    (1)

  4. #64
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dualgunner View Post
    But let's assume people *are* dying. RDM is now no longer in the 95th percentile because of the lost GCDs while raising people: if it's only one person that needed raising, that's up to healer A. If two, healer B. If three, then RDM could do it...or SMN could with huge amounts of extra damage. If four...then RDM is valuable finally. Half the team needs to die in order for RDM's utility to be truly useful. And by that point, nobody is in the 95th percentile.
    Alright. So take it away if it's not useful and give Red Mage a 100-200 damage bump.
    (1)

  5. #65
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by PrismaticDaybreak View Post
    50% of our MP for a Raise, totally fair. So the rest of our spells get half the MP cost and 25% more damage right?
    It's just an example. I'm not really sure what the MP cost of Verraise actually is.
    But if Dualcasted Verraise is what keeps RDM from having higher damage then there should be penalties made.
    (0)

  6. #66
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by dinnertime View Post
    It's just an example. I'm not really sure what the MP cost of Verraise actually is.
    But if Dualcasted Verraise is what keeps RDM from having higher damage then there should be penalties made.
    If we get the higher damage sure. Then I can actually DPS and not play babysitter.
    (1)

  7. #67
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    There’s something wonderfully liberating about BLM not having to be concerned with dead people, and I’d rather that not change.

    BLM does need help, but it should be a significant personal DPS boost or some unique functionality. I’m tired of every caster being a rez dispenser.
    (5)

  8. #68
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    There is a whole other thread about BLM's real issues sorted by Sfia, I suggest you all to give it a look and post what you think there to avoid going on "which job is better" that eventually rises in any thread asking for a something like this one, and if you agree with that thread's toughts be sure to leave a like on the OP, thats the best thing you can do to at least try to make SE pay attention to what you think it should be adressed. I also do agree RDM has its issue, but most of them were only highlighted by the fact SMN is too strong now.

    The ability to chain raise will be forever valuable as long Savage tiers keep being forgiving as they have been for the past 2 cycles. Does this make RDM good? Nah, just makes it valuable in a niche of progressing in fights that let you raise through. Which isn't a bad spot. WHM has a similar niche of being a heaer jobl full of powerful on demand heals, perfect to push throught a clear when a fight ins't mastered quite yet. SMN is simply good with a good combination of damage and party buffs and having a raise on top of that makes them a strong pick anytime. BLM just has nothing to offer, and this is the real issue. BLM popularity sinked so hard that its currently the less played job for weekly Savage clears by outsider's statistics.
    (1)
    Last edited by zuzu-bq; 11-10-2017 at 08:44 AM.

  9. #69
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Delete BLM and RDM. Simply.
    (0)

  10. #70
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Dualgunner View Post
    But let's assume people *are* dying. RDM is now no longer in the 95th percentile because of the lost GCDs while raising people
    This the GCD that RDM loses is about 300 potency + Mana and it's much more than what SMN loses
    (3)

Page 7 of 71 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast