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  1. #101
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    It is really very clear that they aren't actually responding to player raised issues. The team thinks the class is fine and that is all that matters.

    Direct question about dark passenger: No comment

    Forums: Less utility, dps, and lower up times on mitigation than Paladin and Warrior. No Comment.

    Ok.

    Let's look at what tanks got in this expansion:

    Paladin Gained:
    1. Gets to block magic, can refill its gauge quickly getting a self shield that works really well on tank busters and mitigates only 4% less than Dark Knights strongest skill.

    2. Gained the ability to have uninterruptible casting, as well as had all of its mana costs cut in half.

    3. Cover buffed to mitigate damage and cover magical damage

    4. Party shield

    5. New powerful magic attack.

    6. oGCD skill which buffs its hard hitting magical attacks/increases its self healing if you choose to. Buffed by its physical cooldown

    7. Several potency buffs to its dps combo.

    8. The ability to share your mitigation with your cotank

    Lost:
    1. Made several contributions to the new CR system, has room to slot everything back.

    2. Halone combo debuff removed

    3. Foresight

    4. Bloodbath

    Warrior Gained:
    1. Gained an oGCD gap closer on half the cooldown and 33% longer range than the dark knight equivalent. Used in dps rotation as a guage dump, generates enmity.

    2. Gained a resource cut allowing it to double the number of its hardest hitting moves, accessible every other burst window, prevents many negative effects which could work against it (push backs, stuns, and binds, and sleep).

    3. Gained a powerful oGCD attack which ignores its tank stance penalty and is buffed by its tank stance, a defensive cooldown, and its offensive cooldown.

    4. Gained a party wide shield on a short cooldown

    5. Potency buffs and guage buffs to its dps combo

    6. Selfsustain buffs to moves in tank stance

    7. Removed the requirement of needing to burn its mitigation in order to fuel burst phase.

    8. Gained access to Rampart, a better alternative to its native cooldown

    Lost:
    1. oGCD Stun

    2. Raid wide mitigation

    3. Low potency Dot removed

    4. Lost foresight, but gained rampart

    5. RIP Bloodbath

    6. Mercy Stroke

    7. Lost access to second wind through CR system

    8. Internal release (crit version)

    Dark Knight Gained:
    1. Gained Delirium buffing resource generating abilities, is 1/4 the potency of the warrior and paladin equivalents.

    2. Gained an AOE move which helps restore mana

    3. Gained a single target hard hitting move.

    4. Gained a shield which can be used frequently but can be risky to use as frequently as is available.

    5. Resource generating abilities buffed to generate the new resource.

    6. Potency of dps combo raised, blood generation added to dps combo ender

    Lost:
    1. oGCD stun, the potency of the stun, and the proc mechanic reseting the stun

    2. Lost a fluff cooldown in dark dance

    3. Lost Reprisal, 250 potency with a damage down debuff

    4. Lost access to foresight as a cooldown through CR system

    5. Dark Passenger potency cuts to oblivion

    6. Unleash potency cuts

    7. Contributions to the CR system cannot all be slotted back without giving up necessary tank moves.

    8. Selfsustained lowered

    9. Lost a high potency dot

    10. Lost access to Mercy Stroke through CR system

    11. Magical debuff from DPS combo removed (RIP 3.x Delirium)
    (10)
    Last edited by Chrono_Rising; 11-10-2017 at 06:18 AM.

  2. #102
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    If that interview answer is saying what it appears to be saying ...

    Well there are not enough carpenters in Gridania to make all the tables that would need flipping.

    If the team thinks that DRK is balanced with the other tanks they are quite simply wrong and there is a great deal of data that shows this.
    (6)
    Last edited by TouchandFeel; 11-10-2017 at 10:18 AM.

  3. #103
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TouchandFeel View Post
    If that interview question is saying what it appears to be saying ...

    Well there are not enough carpenters in Gridania to make all the tables that would need flipping.

    If the team thinks that DRK is balanced with the other tanks they are quite simply wrong and there is a great deal of data that shows this.
    I think a more accurate assessment would be "We don't think the differences are large enough to give a shit about." Not that there aren't any. Not much of a consolation, but still a window into the black void that is SE's thought process.
    (1)

  4. #104
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Yeah, I also took it as "Its more noticeable what utility WAR brings because fo Shake it Off, but still just as many ppl bring DRK or dont reject DRK for us to care."

    (Honestly, as much as I would like to be balanced as DRK, I'd easily not care about balance if I found the job as enjoyable as I did in 3.x)
    (1)

  5. #105
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Lost:
    1. Made several contributions to the new CR system, has room to slot everything back.

    2. Halone combo debuff removed
    You can't really count Mercy Stroke and Foresight to DRK without counting them for PLD too.
    PLD also lost Stoneskin (And Cure that was very useful at low level)

    And you forgot that WAR lost Internal Release
    (0)

  6. #106
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    You can't really count Mercy Stroke and Foresight to DRK without counting them for PLD too.
    PLD also lost Stoneskin (And Cure that was very useful at low level)

    And you forgot that WAR lost Internal Release
    Fixed except for cure and stone skin since, though helpful at low levels, they aren’t really a loss at high levels, especially cure since it barely healed. And stoneskin is kinda like clemency in that you really should not want to use it.
    (1)

  7. #107
    Player
    Zykor's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Vayha Aero
    World
    Sargatanas
    Main Class
    Sage Lv 90
    Quote Originally Posted by Chrono_Rising View Post
    Fixed except for cure and stone skin since, though helpful at low levels, they aren’t really a loss at high levels, especially cure since it barely healed. And stoneskin is kinda like clemency in that you really should not want to use it.
    I don't want to use Passage of Arms either Stoneskin was strong during prog lol, can't tell you enough how many lives I've saved during T13 when people had weakness.
    (1)

  8. #108
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Passage of arms is bad for dps, good for prog. But agreed it is the first thing to go once not needed.

    But this also reminded me to add intervention to paladin. No idea why this reminded me of it but thanks.
    (0)
    Last edited by Chrono_Rising; 11-10-2017 at 06:20 AM.

  9. #109
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    Make dark passanger like spirits within no cost free dps, dark mind 10% damage reduction 20% under dark arts every 2 minutes (be another big def CD people wouldnt mind 3 minute cd for shadow wall), extend TBK by a second or 2. If DP dps isnt enough to even them out u can either raise potencies slighty or give an area skill speed buff to raose group dps. There mitigation would be insain, there DPS wouod be better with possable more utility. These changes are not that big either. The other option would be to buff the hell out of potencies giving them the most DPS but then WARs would be crying again
    (0)

  10. #110
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Yoshi why.... Drk is so clearly worse. Less dps, less mitigation, less utility. Literally anything DRK does, PLD does infinitely better. Even TBN is only a slightly better Sheltron with a minor dps loss....
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


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