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  1. #51
    Player
    Mofafafa's Avatar
    Join Date
    Dec 2014
    Posts
    106
    Character
    Mocha Fafa
    World
    Tonberry
    Main Class
    Botanist Lv 70
    Quote Originally Posted by RiyahArp View Post
    Third, melee lbs were only survivable if you wore vit pieces to get you above 10k, healers wore them back in the day just to survive back in seal rock. And again, people keep forgetting how much everyone on both this forum and reddit complained about the old PvP just as much as the new one. if you think old pvp was good, you either never did it, or have forgotten about how much fun it was to get mass lb'ed by casters, one shot by a melee LB that triggered on activation if you had any latency, or how enjoyable it was try and use the old bloated HW kit in fast paced PvP..
    That's when positioning came to play m8, if you know how to position yourself, its easy to not get punished with LBs

    And for your 10k hp 1 shot from melee LB statement, you can still survive if and only if
    1) you pump all your stats into VIT, while not wearing any vit accessories
    2) no vit accesories but have to had health point topped to max, you still can survive that iirc

    I'm pretty sure people wear accessories is to survive Melee LB + follow up from other players.

    ps: I prefer old system as you actually have to memorize your team + enemy teams cooldown and abuse it accordingly just like every other game instead of this massive cluster chaos thingy that just spam button.

    Also, old pvp trait system where you need to choose which skill to level up the trait actually ITS SO MUCH BETTER because, some skill are actually good for frontline, some are good in Feast. Every class/role have their very own carry potential for *Feast*, unlike the new system. ( Well the new system is still *new*, and can be improved but... why revamp the whole thing when old system was already balanced imo ) Imagine, the 3 weakest role from previous system such as sch, drk, nin, Sch now would be so decent with the aetherflow 5s reduction with every uses, DRK with TBN & bloodspiller, Ninja with Brava and tenchijin

    Besides that, I can already see this pvp system going towards the route of every other dying games like runescape and WoW (not that i played alot in those game). I think that most active player that provide revenue towards the game during the downtime from creator patch until Stormblood release, was mostly the avid PvP players anyway. That's my assumption btw.
    (2)
    Last edited by Mofafafa; 11-04-2017 at 11:36 PM.

  2. #52
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    I miss cometeor spam macros. I miss WHM holy spams. I miss when knowing your class better than your opponent mattered. Hell, I miss when we payed zerg the healer in the wolves den. When thats all we had and we played for fun, not tomes and exp.

    With healers being as strong as they are now its almost not even worth risking doing actual pvp. We are all just ice hitting bots now. But yay, shorter ques....
    (0)

  3. #53
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Posts
    286
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    FFXIV PvP has never been good, but the old version was light years better than it is now. Kudos to those of you that can put up with it. I know I can't.
    (1)
    Last edited by dotsforlife; 11-07-2017 at 07:12 AM.
    -- Fire Yoshi P --

  4. #54
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    It wasn't perfect, but it was good.

    A few things to think on:
    • SE claimed it was hard to balance for PvE and PvP. . . yet SMN's Miasma had an effect in PvE that it didn't in PvP. DRK's Unmend was a bind in PvP only. The Balance card was 10% in PvP as opposed to the (then) 20% in PvE. Hmm. . .
    • People claimed there were too many buttons. . . When you subtract the maybe 6 extra PvP skills for each job (there were more, but you obviously didn't use them all), you were using the same hotbars from PvE in PvP. THEN when you subtract PvE skills that you just didn't use, there was your extra room for the PvP skills. HMM. . .
    • People claimed it was bad and "toxic" all along, yet they also said it was dead til 3.5 and Freelancer/GARO/Chat restriction. . . How did they know it was so toxic and bad if they spent all that time not participating and avoiding it? HMM. . .
    • People claimed gear advantages. . . Yet Frontlines introduced item level syncing. Sure it was possible to min/max stats, but as of the end of Heavensward, this only required a MINIMUM of i190 gear, which in some ways was harder to get than 250 gear, plus GARO introduced easy-to-get i235 gear, all of which was synced anyways. HMM. . .
    Biggest one of all: Of all the issues that the changes "fixed", almost none of them were issues expressed by the community that actively enjoyed PvP, despite its imperfections then, and none of the changes were anything requested by them either. I wonder why not many of those players are still around or actively playing PvP now? Hmm. . .
    (3)

  5. #55
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    Also, with the addition of XP in PVP, half of the players in your alliance fall in 1 of 3 categories: bots (50%), players going for xp that ignore all objectives (49%), and players that are actually trying to win (1%). Don't get me wrong, I like that xp was introduced to PVP as it lowered queue times, but now it's just harder to win because of so many inexperienced players or players that don't care for PVP.
    (0)

  6. #56
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Yeah, it was a good idea in theory to allow the players that actively PvP to gain XP that way, but the infamous "Raubahn Ex" bug and the overall willingness of players to exploit content the otherwise wouldn't touch for XP really ruined it.

    It's literally why we can't have nice things.
    (0)

  7. #57
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,126
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    It wasn't perfect, but it was good.

    A few things to think on:

    snip
    Careful.... people could Realise that all of this makes Sense.
    (1)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  8. #58
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by dotsforlife View Post
    FFXIV PvP has never been good, but the old version was light years better than it is now. Kudos to those of you that can put up with it. I know I can't.
    I think it was good and Seal Rock / Seize is the high point. At its peak when that mode was popular and there was less botting problems, it stayed plenty fun for a lot of consecutive matches. Even now with the changes to pvp, that map and ruleset is still great since tactical gameplay and teamwork trumps whatever flaws there are in job balance.

    I was just thinking how much more fun this game would be if the Secure and Seize maps were both still popular, 72 players matches happening on them every day. I'd have a ton of fun being able to pick the map I want on any given day and actually do it with short queue times. I'd love a garo type rewards revival of all the modes... need people playing ; ;
    (1)

  9. 11-09-2017 12:41 PM

  10. #59
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    It's worse than that.

    SE works on numbers and data that are interpreted only on their side, and said data is often skewed. They don't listen to the players that actually PvP, they listen to the majority that don't PvP, yet say it's so awful. And purely because they represent a larger number, apparently, they have more relevance.

    Imagine if they made sweeping changes to crafting based on the feedback of non-crafters? Or changed jobs based on the people that don't play it?

    I continue to just be more and more disappointed, and less motivated to play FFXIV at all since 4.0. . .
    (4)

  11. #60
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    SE works on numbers and data that are interpreted only on their side, and said data is often skewed. They don't listen to the players that actually PvP, they listen to the majority that don't PvP, yet say it's so awful. And purely because they represent a larger number, apparently, they have more relevance.
    Marked-research in action. Since early 2000's SE -like most AAA companies- relies more and more on marked-research. It was always a thing, but for the last 10 years or so, it seems to me the marked-research team always gets the final word.

    Quote Originally Posted by ThirdChild_ZKI View Post
    I continue to just be more and more disappointed, and less motivated to play FFXIV at all since 4.0. . .
    Yup, I feel the same. I guess I'll unsub eventually, but it's hard to do that with a character you've invested so much time in. :P The trap of mmos...
    (1)

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