Results -9 to 0 of 94

Threaded View

  1. #22
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lorielle View Post
    Again, there are points where Shirk is NOT available and the Samurai is nipping at the heels in Enmity. I've done it. It's not unheard of.
    And as a tank, it is these challenges that make me want to play tank. If I have to keep an eye on my enmity combo because the SAM is on my heels, then I use whatever tools I have at my disposal, I rarely use RoH combo on PLD, and that is when I would use that, shirk is available, id ask NIN for a shadewalker, and yes, I would ask for a shirk.

    Quote Originally Posted by Lorielle View Post
    With fights with Enmity resets, it makes the rotation a little wonky at times(Exdeath).
    The point of the enmity reset is to cause challenge to the tanks. You are talking about O4S, where group communication is key and those difficulties are there for a reason. You might as well be asking for almagest to be made easier because it is tough to heal.

    Quote Originally Posted by Lorielle View Post
    HOWEVER, when you do this, guess what else suffers? Tank DPS. This is something that is indirectly being pushed towards with the introduction of Shadewalker/Smokescreen which is why tanks clamor for it. So they can continue to DPS without returning to their Tank Stances. It really only matters in prolong fights honestly. Short fights it doesn't typically matter or fights with multiple targets(Shinryu).
    This is similar to the healer DPS argument. Yes, tanks are supposed to do their best to DPS, but we should not be asking for their primary role to be nerfed in order to accomplish this. I play tank so I can tank things, I am not a DPS. Part of my role is to output as much damage as I can, but tanks should also have some form of challenge regarding incoming damage AND enmity generation, and you are asking for these to be removed.

    Also, as I pointed out, in many cases, there is no hit to tank DPS at all. The example I was talking about clearly showcases a DRK at maximum DPS capacity maintaining hate fine.

    Quote Originally Posted by Lorielle View Post
    I only clamor for an enmity dump because it DOES happen and there's really nothing I can do about it. If the MT dies by some chance too, guess who dies next? Me.
    Dying to mechanics happens as well, should we remove mechanics? What should be happening is that the OT should be watching the MT like a hawk and provoking if they die, the only other scenario would be if both tanks need to be alive (like when adds are present), at which point you arent dying because you are a SAM, you are dying because the MT died.


    Like I said, I understand why people want it, but the solution should be on the tank side, not the DPS side.
    (0)
    Last edited by Lambdafish; 11-09-2017 at 12:19 AM.