Okay, let's try this again. This is what the announcement is saying:Originally Posted by Eruantien
Currently some gear becomes class specific and gains different attributes when dyed. In some cases, it's only a specific color that triggers this, so there is only one alternate version. This behavior will be removed. Dyeing will no longer create an alternate version of the same piece of gear. Dyeing will only change color. Items that have only one alternate version and that have gained stat or class changes will have these changes removed. In the future, to get this alternate version of the armor with the stat change, you'll have to create it from a recipe separate from the dyeing process. Items will no longer gain class changes from dyeing or crafting.
Currently some gear can gain stat and class changes through multiple colors. This has created multiple alternate versions of the same item. This behavior will be removed. From now on, dyeing a piece of gear will only change the color and will not change its stats or equip requirements. Multiple versions of gear with different attributes will be renamed to entirely new and separate pieces of gear. In the future, to create these new versions with different attributes, you'll have to do so through a crafting recipe. Then you can dye the resulting piece of armor however you want.
So to sum up again, after the change dyes won't affect attributes or class requirements anymore, and the stat and class changes will be removed from gear that only have only one alternate version. Gear that currently has multiple versions due to stat changes will see each piece of gear with a stat change renamed into a new separate piece of gear. These alternate versions will have new, separate recipes that don't rely on dyes. Dyes can then be used on the normal gear or the stat enhanced gear to change them to whatever color you like. There will still be some exceptions.