Results -9 to 0 of 76

Threaded View

  1. #10
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mycow8me View Post
    Blood returns from a full uptime bloodweapon would have to be dropped to 1 per hit or something otherwise we would be gaining alot of blood regularly. After using delirium it could go to 2 or even 4 per hit.
    I don't see why we would need to nerf the resource gain, care to elaborate? Full time blood weapon when not in grit gives us a competitive dps placing us between pld and warrior on its own as an off tank, lowering this just makes us less competitive.

    I did the math in a another thread, but my aim is to raise us up to near warrior levels. We need a potency per second change of around 17 to 19 potency per second to be in the same ballpark, this change to blood weapon is on the high end, but in the correct ballpark. Or we could shoot for the moon and try to go for 24 to 26 potency per second, in which case I agree we would need to make the damage down on reprisal a dark arts ability. This change doesn't quite get us that high though.
    (0)
    Last edited by Chrono_Rising; 11-07-2017 at 11:18 PM.