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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Fair enough, I think that it would make the class much smoother and more streamlined if we only spent dark arts on GCD actions, and considered abilities separate from dark arts. I don't see a huge advantage to our dark arts additional abilities to justify their existence, but of course we all have different play styles.
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  2. #2
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Chrono_Rising View Post
    Fair enough, I think that it would make the class much smoother and more streamlined if we only spent dark arts on GCD actions, and considered abilities separate from dark arts. I don't see a huge advantage to our dark arts additional abilities to justify their existence, but of course we all have different play styles.
    I see the point and I can't but agree that having no double weaving would soften the situation. But to me the best answer is removing DA from Siphon strike and reducing the MP we gain with blood weapon, in favor of more emphasis on MP usage (A more powerfull DA, and DP if it still cost something).

    I would also like to see more emphasis on DA with BS. As our rare big hit, I would love that we MUST DA it because it's a better way to spend MP than DA'ing a SE.
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