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  1. #11
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Agreed to let us turn off aggro music, but more importantly turn off Fate music, the radius of those is really big. Pretty sure suggested it years ago.
    (5)

  2. #12
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rufalus View Post
    Agreed to let us turn off aggro music, but more importantly turn off Fate music, the radius of those is really big. Pretty sure suggested it years ago.
    100% agree! I really haaaate the fate music. ESPECIALLY when gathering a lot of one item and you're constantly running in and out of the fate radius and the music keeps triggering on and off. UGH. Would be nice to also turn off combat music.
    (2)


    「Life is such a fragile thing…」

  3. #13
    Player
    Saziel's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Varenian Xemura
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Rufalus View Post
    Agreed to let us turn off aggro music, but more importantly turn off Fate music, the radius of those is really big. Pretty sure suggested it years ago.
    Agreed. FATE music is not very enjoyable, in my opinion.
    (1)

  4. #14
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    ARR had far more dense mob placements, actually.

    But yeah, they should just let us turn off combat music while in the open world areas.
    (0)

  5. #15
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SaitoHikari View Post
    ARR had far more dense mob placements, actually.

    But yeah, they should just let us turn off combat music while in the open world areas.
    The problem isn't the dense packed in mobs. ARR was fine because the mobs were off in their own little areas for the most part. Heavensward and Stormblood spread them out wider so that they cover more ground. If they were more condensed it would be better. I just hate that the exploration part of the maps had to suffer for a fake sense of danger that never actually was accomplished by spreading them out.
    (0)

  6. #16
    Player
    DevonEllwood's Avatar
    Join Date
    Feb 2015
    Posts
    436
    Character
    Devon Ellwood
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Saziel View Post
    I'd prefer they just let us turn off combat music.
    We can turn off mount music and I don’t understand why we don’t have an option to turn off battle music. I never wanted the battle music off as much as I have in stormblood
    (0)

  7. #17
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,422
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    No way, the overworld is already too safe as it is.

    The mobs are contained and their agro range is absurdly small. Not to mention you can take 2 steps to the right and deaggro them. There are plenty of places to stand in any zone that are safe. I have gone afk for hours standing in the middle of a field in HW and SB with no worries. Something you could never do in other games since mobs have a tendency to wander much farther and are more wide spread.

    We do not need more safety, we need the thrill of more danger.
    (1)

  8. #18
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by MicahZerrshia View Post
    No way, the overworld is already too safe as it is.

    The mobs are contained and their agro range is absurdly small. Not to mention you can take 2 steps to the right and deaggro them. There are plenty of places to stand in any zone that are safe. I have gone afk for hours standing in the middle of a field in HW and SB with no worries. Something you could never do in other games since mobs have a tendency to wander much farther and are more wide spread.

    We do not need more safety, we need the thrill of more danger.
    I'm not sure that you're understanding what I said.

    1.) I'm not calling for safer zones. I'm asking that the mobs not be spread out so far that you encounter them on nearly every inch of the map. The wider spacing does not achieve danger, nor will condensing them like they were in ARR make it any safer either. It just would serve as less of an annoyance when the random mob just comes after you for no reason other than you're nearby.

    2.) You are grossly exaggerating the leash the mobs are on. The way they are placed in most areas, they are placed directly on top of quest objectives, like almost absolutely all the quest objectives I've encountered, randomly interrupting NPC dialogue so you have to back out to kill the annoying thing and resume the conversation.

    3.) I have offered at least one solution to making a more dangerous zone. I agree that the maps are too safe but I do not feel like adjusting the placement makes it safer, it makes it as I said, less annoying since the mobs at no point offer any true threat. Non-targetable, and highly deadly creatures would be a better solution. The sharks in the water don't attack us. But could you imagine if they did? You'd be exercising far more caution. You wouldn't be able to kill them making them truly threatening. Some monster hiding out in a cavern that would attempt to chase you out of its maze of tunnels? That would be fun and dangerous too. But as of right now, all they did was spread the mobs out to increase their encounters. They don't do any damage that can't be easily dealt with, and can be killed by any job, some more easier than others. They are an annoyance more than a threat, and just cause the sense of exploration to shatter when you have the same repetitive battle music come on everywhere you go because some mob happened to see you. Especially as you're casually crossing through the area to the next quest point not even stopping to fight anything. The music drags on for a short while after the mob has reset.

    An option to finally turn off battle and fate music is a step in a good direction, but I'd really like the mobs that are more of a waste of time to deal with to stop being such a common annoyance. I'm levels ahead of them, bored of fighting them, they offer no threat, no reward, and at that point matter only to those who would farm their skins for craft mats. For them to still be chasing after me at this point is just irritating.
    (0)

  9. #19
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,422
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    I understand what you are saying, I just don't believe the zones are as dangerous as you think they are when it comes to mob placement. I think you have grossly exaggerated the extent in which the mobs are spread out.

    Like I said I have gone afk in every HW and SB zone at one point or another and never had an agro problem. I simply looked where things were and stood 6 ft to the left and was safe for hours. If you leave gaps in mob placement then you can weave your way through those gaps to avoid all danger making zones even less safe. I have never had mobs interrupt npc dialog or speech, sometimes when you have those long times to pick something up but the times you get agro there are generally few and far between since unless the mob is staring directly at you, its not likely you will get agro. And if you do, step to the right and loose that agro and finish up while they reset. I have had more issues with other players dragging mobs over to me so I get hit by their aoe and interrupt a cs than with random agro.

    The point I was making is the mobs do not wander far, they stay in their own little space and their agro range is incredibly small. If you pay even minimal attention at all you can find a safe spot to stand. I think they should keep them spread and give them more range to wander as well as increase their overall power do more them more than just flies to swat away.

    Sure there should be safe places but as it stands right now that is a majority of the map.

    I am not saying you are wrong, well not entirely, but even the SB zones are ridiculously safe to just stand around in.
    (0)

  10. #20
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Global World population of enemies will never be incredibly challenging or dangerous because the game is not designed that way and enemies de-aggro too fast.

    So if the major existence of the open world is quest and fates, then the danger should be lessened more since nothing follows you more than 10 feet anyways.
    1. Unlimited sprint on foot(Unless in battle)
    2. Removal of Heavy status effect cast by normal enemies
    3. Only Notorious Monsters still cast Heavy
    4. Now when aggro sprint gets locked out and you move at jogging speed until you lose aggro.
    5. Now when aggro on mount your speed gets kicked down to same speed as normal foot sprint.

    Have an option for fate UI:
    • Autosync On or Off
    • Ignore Fates On or Off, no pop up UI or music(unless higher level than you)

    Now if they want to make a new unique zone more similar to it's older sister, then bring it.
    (0)
    Last edited by Sandpark; 11-04-2017 at 06:51 AM.

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