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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964

    New gear system: Far too complex?

    With the recent news about the current dye system being removed and allowing the "Stat" allocations of certain types of dyed gear to be applied in other ways...this makes me wonder why the developers are using such a convoluted solution for a simple problem.

    Instead of sub-secting the gear as a different item based on the stat bonuses they are obviously working very hard on allowing a item to have multiple sets of "Stat" bonuses layered ontop of not only a dye system, but the materia system as well...I find this is the wrong way to go about it.

    Why not just make the "Variant" items with different stats a seperate item instead of having 3 stat sets for one item?

    As it stands we currently have. *The stats aren't proper for this but it's for example purposes only*

    Felt Robe(Undyed)
    +32mp

    Felt Robe(Red)
    +32mp +3int

    Felt Robe(Green)
    +32mp +3mnd

    This data wise is 3 seperate items, not the same item with 3 different stat sets programed into it.

    As of 1.20 we will have

    Felt Robe
    +32mp
    (+3int or +3mnd)

    Felt Robe (Red)
    +32mp
    (+3int or +3mnd)

    Felt Robe (Green)
    +32mp
    (+3int or +3mnd)

    So instead of 3 items with 1 stat set each we now have 3 items with 3 stat sets each...why not just have them as seperate items (And for that point why not get rid of the nuetral stats of a undyed item)

    What should be!

    Felt Robe of Power(Starts as nuetral colour and dyed freely between available shades)
    +32mp +3int

    Felt Robe of Healing(Again starts as a nuetral tone and freely change colours)
    +32mp +3mnd

    This way we get ride of the useless item set of "Nuetral" stats because there is 0 point to having the nuetral stat item in the end even if you don't need the extra Mnd or Int it does no harm to your character in the end. We also have 2 distinct item names, and no need to program the market wards to recognize multiple stat allocations of a item.

    Speaking on the wards or whatever market solution is implemented, when items are sold on the market they should revert to Nuetral colours. This can be multi faceted usefullness. For it to work dyeing would have to be taken out of the hands of crafters though.

    -Promote player to use dyes and make them a more consumable item for market stabillity
    -Allow Rare colours or difficult to obtain colours exist
    -Easy way to "Undye" a peice of gear if you want it nuetral colour
    -Save you (Developers) from putzing around with item data for years

    I see no reason the same item needs to have a "Second" layer of customization beyond materia the stats the item has should just stay hard-coded in the item data. I can only imagine this saving you a immesne ammount of time in the long run.
    (13)

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    You just described the system I was hoping for somewhere down the raod of development. I was hoping they wouldn't bother changing things around until they had finished finalizing the system, but at least we can say they are taking a few steps in the right direction.

    I think what they tried to do here is that since we dyed our armors to get certain stats, they didnt want to just take the stats away from us. However, with the system we are asking for is if the Felt Robe with the stats can only add a bit of a change in appearance along with the stat changes, since the stats make it a completely different item in the first place.

    Example:

    Felt Robe will have normal appearance. +Free Color Change

    Felt Robe of Power/Healing will have some decorations or added shape to alter appearance. +Free Color Change
    (1)

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jynx View Post
    Instead of sub-secting the gear as a different item based on the stat bonuses they are obviously working very hard on allowing a item to have multiple sets of "Stat" bonuses layered ontop of not only a dye system, but the materia system as well...I find this is the wrong way to go about it.
    With 1.20 boni stats have nothing to do with colors anymore

    As of 1.20 we will have

    Felt Robe
    +32mp
    (+3int or +3mnd)

    Felt Robe (Red)
    +32mp
    (+3int or +3mnd)

    Felt Robe (Green)
    +32mp
    (+3int or +3mnd)

    So instead of 3 items with 1 stat set each we now have 3 items with 3 stat sets each...why not just have them as seperate items (And for that point why not get rid of the nuetral stats of a undyed item)
    It's more:

    Felt Robe (undyed, red or green)
    +32mp

    Felt Robe (+Int) (undyed, red or green)
    +32mp ,+3int

    Felt Robe (+Mnd) (undyed, red or green)
    +32mp, +3mnd

    This way we get ride of the useless item set of "Nuetral" stats because there is 0 point to having the nuetral stat item in the end even if you don't need the extra Mnd or Int it does no harm to your character in the end.
    Gear without bonus stats are most times for all classes while gear with bonus stats are class specific.
    (3)
    Last edited by Felis; 11-16-2011 at 03:11 PM.

  4. #4
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    color should NOT effect stats HQ should. plain and simple
    (3)

  5. #5
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Agree with OP. It's stupid making piece of gear, than about 3-4 more versions of the same gear with a different attribute on each version.
    (2)

  6. #6
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    That's the way I hoped it would be too but it seems this is also one of those cases where they were too afraid to change the system and ended up just slightly tweaking it.

    Overall if we have less gear stats variables they have better chances of balancing the battle system that is still in really early stages.

    Also when we buy gear it feels more meaningful because of the stat changes.

    It seems like the intention was just to give more vanity customization options but if that's the case why are they still attached to stats? Shouldn't one of the options be to keep the original look of the armor the way it was designed?

    This might be off topic but why is dying so damn complicated if it now serves only this customization purpose?
    It's hard enough to find a crafter on my server let alone one that can do this process. I feel like all the meaningful gameplay situations have been dumbed down but the completely optional stuff like dyes are still as accessible as Mount Everest on a windy day...


    edit: post rant rant: Also why am I black again? I was able to use my custom avatar for a while but now it's gone?

    edit edit: ok this is just silly now it changed back to me again without me altering any settings?

    edit edit edit: nope still black after hitting the post button...I give up. =__=
    (0)
    Last edited by Seif; 11-16-2011 at 03:42 PM.

  7. #7
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    I think the reason they decided to go "base gear -> enhanced gear -> dyed gear" as a stopgap is that they didn't want to add several more complex slightly different recipes for different versions of the base gear, when they could have the main recipe for the base gear and simpler adjustment recipes for the enhanced gear.

    I didn't see the point of the OP at first; now I understand and agree that the "base -> enhanced" step isn't strictly necessary, but the fact that this is a stopgap to put something in place before they can readjust their item system to work the way they eventually want it to work helps me maintain patience with stuff like this that makes me scratch my head a little. I have a feeling - and admittedly, it's only a feeling, mediated by my faith in the current dev team - that they are forced to make a lot of locally suboptimal decisions by the cruftiness of the 1.0 system that they're working with. I mean, there's a reason they're pinning everything on a re-code of almost every major technical implementation of the system. ^^
    (0)
    7UP!


  8. #8
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    It surprises me why they did it this way when they said that each item itself takes up memory. So what is it they are trying to say?

    All we ask is that we have one Felt Robe, and we can dye it any color we want. We dont need 3 different Felt Robes that we can only dye 2 colors. :/
    (2)

  9. #9
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I am hoping that in the future same gear with different stats will also have different aesthetics outside of color.

    This is certainly possible already as the software they use allows for flexible modding of equipment, but probably unused due to memory issues. So, say, even if you can dye your gear however you want by applying different stats to it you will be able to change the actual model slightly.
    (1)

  10. #10
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    I am hoping that in the future same gear with different stats will also have different aesthetics outside of color.

    This is certainly possible already as the software they use allows for flexible modding of equipment, but probably unused due to memory issues. So, say, even if you can dye your gear however you want by applying different stats to it you will be able to change the actual model slightly.
    That's worded better than what i had in my first reply.
    (0)

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