Easy fix : Increase the MP Cost.
If the RDM is hindered by having to raise more than one player per minute (as a SMN using swiftcast would be doing) be lacking enough MP to DPS, even with Lucid dream, It will be fixed by itself.

Easy fix : Increase the MP Cost.
If the RDM is hindered by having to raise more than one player per minute (as a SMN using swiftcast would be doing) be lacking enough MP to DPS, even with Lucid dream, It will be fixed by itself.


I think rdm support is a bit over the top, same with PLD clemency. Veraise, vercure and clemency are extremely good in bad groups. IMO, it's reasonable that these groups experience more deaths and slower raises.


I would not say over the top as with it's high support comes the cost of damage which we all know Red is currently on the lower end![]()




Read: ONE aspect of the job is not overpowered.EDIT: also, Red mage is not overpowered.
It has a massive amount of raid utility to the point where on a statistical level it is probably mandatory for progression, that is why it is overpowered. Actually, thats the wrong word, RDM is UNBALANCED, it is mandatory for progression and useless in anything higher than that, and that is not good design. It needs to be nerfed in a way that increases its damage and decreases its healing potential.
I like the suggestion about raising the cost of verraise, but I would balance that against an increase in damage utility, maybe an extra effect that gives int down or (more likely) just SEs blanket potency buffs.
We have to remember that RDM is a DPS, so its toolkit should not have the healing potential that it currently does.



It's not really "For progress" if u rezz ppl up, and they still arent learning to do the mechanic properly.
After u rez up, ur whole rotation is going to be out of sync from what ur trying to memorize. (For the DPS u raised, not the RDM themselves)
Its easier to just get the part down ur having trouble with, than it is to keep going and mess up on more mechanics.
Also, having 2nd lowest DPS, w/o the utility of a MCH or BRD isn't that great.
RDMs strength relies solely on just being easy to execute the rotation, with slight help in utility.
You're MP isnt going to really allow more than 3 raises, and u should be giving ur MP to the healer or BRD/MCH with mana shift.
If you have the MP to keep raising past that, then someone is doing something wrong, or hasnt been manashifting.
Or we need to take the 'support role' designed classes and make them official. Honestly, the entire 'DPS Role' needs to just go away as a concept across the entire genre, so much time and potential is being wasted on keeping the idea on life support.
It's like watching a slow motion car crash.
I play FFXIV because I enjoy it.
Sometimes I have to remind myself of that simple fact.
Their support is weaker than physical ranged. Their damage is the worst of the whole game. They're really good at raising people I guess.




That would take a complete infrastructure revamp and a change to the core design of the game. I wouldn't mind it, however it is not as simple as "make a support role". Either way, my statement is still correct that in the current state of the game, RDM is a DPS, that is what SE has chosen for it to be.Or we need to take the 'support role' designed classes and make them official. Honestly, the entire 'DPS Role' needs to just go away as a concept across the entire genre, so much time and potential is being wasted on keeping the idea on life support.
It's like watching a slow motion car crash.

Those who said that rdm is useless other than progression party have obviously never seen how much godly rdm is in solo healing situation... So its extremely good in progression group and its the best support for solo healing raids.. Sure your dps with be quite low in these situation but you'll still do around 3k which is better than a 2nd healer AND you will have a 5th dps...
Useless later on? I doubt it.



This is what I was thinking, as my raid group decided to try a solo heal run, and for some reason ppl were dieing on O1S, so I was thinking of making it my priority to rez, as we had double physical ranged DPS for keeping MP up.Those who said that rdm is useless other than progression party have obviously never seen how much godly rdm is in solo healing situation... So its extremely good in progression group and its the best support for solo healing raids.. Sure your dps with be quite low in these situation but you'll still do around 3k which is better than a 2nd healer AND you will have a 5th dps...
Useless later on? I doubt it.
CLAIRE PENDRAGON
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