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  1. #21
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Easy fix : Increase the MP Cost.

    If the RDM is hindered by having to raise more than one player per minute (as a SMN using swiftcast would be doing) be lacking enough MP to DPS, even with Lucid dream, It will be fixed by itself.
    (0)

  2. #22
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I think rdm support is a bit over the top, same with PLD clemency. Veraise, vercure and clemency are extremely good in bad groups. IMO, it's reasonable that these groups experience more deaths and slower raises.
    (1)

  3. #23
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I would not say over the top as with it's high support comes the cost of damage which we all know Red is currently on the lower end
    (2)

  4. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JohnnyDevo View Post
    Read: ONE aspect of the job is not overpowered.

    It has a massive amount of raid utility to the point where on a statistical level it is probably mandatory for progression, that is why it is overpowered. Actually, thats the wrong word, RDM is UNBALANCED, it is mandatory for progression and useless in anything higher than that, and that is not good design. It needs to be nerfed in a way that increases its damage and decreases its healing potential.

    I like the suggestion about raising the cost of verraise, but I would balance that against an increase in damage utility, maybe an extra effect that gives int down or (more likely) just SEs blanket potency buffs.

    We have to remember that RDM is a DPS, so its toolkit should not have the healing potential that it currently does.
    (2)

  5. #25
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    It's not really "For progress" if u rezz ppl up, and they still arent learning to do the mechanic properly.
    After u rez up, ur whole rotation is going to be out of sync from what ur trying to memorize. (For the DPS u raised, not the RDM themselves)

    Its easier to just get the part down ur having trouble with, than it is to keep going and mess up on more mechanics.

    Also, having 2nd lowest DPS, w/o the utility of a MCH or BRD isn't that great.
    RDMs strength relies solely on just being easy to execute the rotation, with slight help in utility.

    You're MP isnt going to really allow more than 3 raises, and u should be giving ur MP to the healer or BRD/MCH with mana shift.
    If you have the MP to keep raising past that, then someone is doing something wrong, or hasnt been manashifting.
    (2)

  6. #26
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Lambdafish View Post
    We have to remember that RDM is a DPS, so its toolkit should not have the healing potential that it currently does.
    Or we need to take the 'support role' designed classes and make them official. Honestly, the entire 'DPS Role' needs to just go away as a concept across the entire genre, so much time and potential is being wasted on keeping the idea on life support.
    It's like watching a slow motion car crash.
    (1)
    I play FFXIV because I enjoy it.
    Sometimes I have to remind myself of that simple fact.

  7. #27
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Their support is weaker than physical ranged. Their damage is the worst of the whole game. They're really good at raising people I guess.
    (3)

  8. #28
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tzain View Post
    Or we need to take the 'support role' designed classes and make them official. Honestly, the entire 'DPS Role' needs to just go away as a concept across the entire genre, so much time and potential is being wasted on keeping the idea on life support.
    It's like watching a slow motion car crash.
    That would take a complete infrastructure revamp and a change to the core design of the game. I wouldn't mind it, however it is not as simple as "make a support role". Either way, my statement is still correct that in the current state of the game, RDM is a DPS, that is what SE has chosen for it to be.
    (1)

  9. #29
    Player
    Darkkos's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Darkkos Da'ert
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Those who said that rdm is useless other than progression party have obviously never seen how much godly rdm is in solo healing situation... So its extremely good in progression group and its the best support for solo healing raids.. Sure your dps with be quite low in these situation but you'll still do around 3k which is better than a 2nd healer AND you will have a 5th dps...

    Useless later on? I doubt it.
    (1)

  10. #30
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Darkkos View Post
    Those who said that rdm is useless other than progression party have obviously never seen how much godly rdm is in solo healing situation... So its extremely good in progression group and its the best support for solo healing raids.. Sure your dps with be quite low in these situation but you'll still do around 3k which is better than a 2nd healer AND you will have a 5th dps...

    Useless later on? I doubt it.
    This is what I was thinking, as my raid group decided to try a solo heal run, and for some reason ppl were dieing on O1S, so I was thinking of making it my priority to rez, as we had double physical ranged DPS for keeping MP up.
    (0)
    CLAIRE PENDRAGON

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