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  1. #171
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    I'd much rather they redesign how hunts work than simply use the achievements/mount as a fix. As it stands, you'll get credit for more S ranks if you actively hunt, but it's the least efficient way to go about getting credit. You can make a quite a bit of progress just by leeching in a linkshell and using a tracker/radar.
    (2)

  2. #172
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by WaffleFaerie View Post
    if the old mobs either scaled up in hit points or defense
    Should absolutely not happen. While they count for achievements end-game players want, the ARR hunts are still level 50 content and should therefore be doable by the level ranges they were intended for. At this point I think a better change to the hunt system would be to utilize a sync-down system similar to FATEs where you will not be able to even damage the hunt mark unless you're synced down. This would answer a lot of the current issues as soloing them would suddenly no longer be viable, and they're likelier to survive much longer, helping people get to the location and at least hit the thing if not do so enough to get some nice credit.
    (4)

  3. #173
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WaffleFaerie View Post
    or were immune from attack for three minutes after being spawned, that might shine a different light on it.
    I never understood this particular suggestion. People are (apparently) pulling too fast, so the solution is to make people waste cooldowns, openers, time, etc attacking a mob that wont take damage and thus cant be tanked and is now running around potentially one shotting people???
    (1)

  4. #174
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,914
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Mavrias View Post
    I never understood this particular suggestion. People are (apparently) pulling too fast, so the solution is to make people waste cooldowns, openers, time, etc attacking a mob that wont take damage and thus cant be tanked and is now running around potentially one shotting people???
    Or they can sit there and not pull until the invul is down thus giving everyone time to get there? Assuming you can even pull something you can't do damage to, if you did pull it, that's honestly your fault.
    (4)

  5. #175
    Player
    WaffleFaerie's Avatar
    Join Date
    Oct 2014
    Posts
    42
    Character
    Kyulili Tanako
    World
    Sargatanas
    Main Class
    Bard Lv 80
    Quote Originally Posted by BillyKaplan View Post
    At this point I think a better change to the hunt system would be to utilize a sync-down system similar to FATEs where you will not be able to even damage the hunt mark unless you're synced down.
    I like this idea. (b'-')b

    Quote Originally Posted by Mavrias View Post
    I never understood this particular suggestion. People are (apparently) pulling too fast, so the solution is to make people waste cooldowns, openers, time, etc attacking a mob that wont take damage and thus cant be tanked and is now running around potentially one shotting people???
    I don't honestly know. Is that how Ixion works? I've never arrived at Ixion to see it attacking people while invulnerable, so if that happens, then yeah, it would be terrible if hunts did that. If it was unpullable until it was made vulnerable, that might be different.

    Also, I should clarify, I'm not advocating what I think SE "should" do, just laying out some options that are available to them.
    (0)

  6. #176
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Or they can sit there and not pull until the invul is down thus giving everyone time to get there? Assuming you can even pull something you can't do damage to, if you did pull it, that's honestly your fault.
    Sight aggro can pull just about anything. Additionally mistakes happen. I pulled Bird of Paradise on my bard because i forgot i had auto attacks again when Stormblood first dropped. I've seen ton of people, sprouts and veterans alike just straight up wander into hunts by accident. Plus the handful of S-ranks that spawn right on top of you once they're triggered. The cyclops in Central Thanalan whose name escapes me at the moment comes to mind. Kaiser Behemoth is another although he just has a chance to spawn on top of you, he has an equal chance of doing so a short distance away as well.
    (0)

  7. #177
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by WaffleFaerie View Post



    I don't honestly know. Is that how Ixion works? I've never arrived at Ixion to see it attacking people while invulnerable, so if that happens, then yeah, it would be terrible if hunts did that. If it was unpullable until it was made vulnerable, that might be different.

    Also, I should clarify, I'm not advocating what I think SE "should" do, just laying out some options that are available to them.
    That's exactly how Ixion works and it's hilarious to watch.

    Its just a suggestion I see offered a lot whenever anyone makes a thread about ninjapulling and it has literally never made sense to me ever.
    (1)

  8. #178
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Mavrias View Post
    Its not RNG. There are tons of resources you can use; hunt trackers for your server, hunt linkshells, etc. Its not rng just because people have been hunting longer than you and have more experience. Let the hunters have their fancy mount bragging rights just like the raiders/ gold saucer players have theirs.
    And strangely raiders cant really brag much about their mounts because one expansion later its nerfed thanks to the option to unsynch it. So strangely the part of the game which has the hardest content have mounts that can be get by everyone if they wait a bit. While hunts which are far from hard have already quite a lot of mounts, minions and other stuff behind it and on top of that get a mount which needs years of constantly doing S rangs. At least with Gold saucer I can work on it whenever I feel like it. If someone has some free days they could spent it all in the gold saucer and get their mounts in their time. While with hunts you are out of luck if you are working while most of them spawn, or arrive too late or are in a dungeon. On top of that a lot of the S ones are dying way too fast so even if you are in the zone you might not be there on time.

    Quote Originally Posted by Mavrias View Post
    Pro-tip: S-ranks do not randomly spawn. They have specific triggers. So if theyre being summoned at 3 or 4 am then thats when your server's hunt community has decided its most convenient to do so. Maybe time zone differences ir scheduling whatever, but i doubt its to personally prevent others from getting a kill.
    And one person can totally change the spawn timer of all the S ranks so that it will suit their times.

    Quote Originally Posted by MistakeNot View Post
    Yes, yes, all true - but why should it be obtainable for casuals?
    I mean other than the obvious reason of "I want the tiger mount without having to devote the next 2 years of my life to doing hunts"?
    Because this mount was on the wish list of a lot of people thus probably more casual players than hardcore hunters.

    I mean if we ask it like that: Why are the mounts in savage and extreme primals achievable if you do it unsynch? Why are the casuals allowed to earn them later even though its savage content. Why are hunts and pvp suddenly completely different from the rest of the game where every single bit of achievement will be nerfed over time..why should they stay special?

    Quote Originally Posted by Doki View Post
    This mount will get progressively easier every expansion as new hunt mobs are added to the pool.
    Not necessarily. We already have the problem right now that you need to be at the zone of the old S ranks if you even want to stand a chance of participating in their kills..in the next expansion any S rank from ARR-SB will be killable with barely any people here so if they dont change it all the older ones will be less possible to do. So if they dont just suddenly double or triple the amount of new S ranks in the next expansion people will have even less ranks to kill since most will be probably killed before you reach them. So theoretically if they dont change anything with that it might become even harder over the time.
    (8)
    Last edited by Alleo; 11-02-2017 at 11:58 PM.

  9. #179
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,851
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Yeah -- when people use a hunt radar third party program that practically calls out where a hunt is provided you're in the same area, those of us who aren't on PC really have no chance.
    (3)

  10. #180
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    If you want to put it that way, sure, why not have mounts only dropped if your synced down to the content level? Or at least severely nerf the drop rate unsynced. Heck, why even buff the drop rate over time at all or let it be purchasable with tokens? Let it have its base 2% drop rate and be done with it. I wouldn't have a problem with any of that either.

    You can eventually get the tiger mount. Theres just no way to speed up the process. You either do the hunt or you don't. Idk why you brought up pvp since thats a completely different matter, but you either pvp or you don't.


    The other achievement rewards aren't really nerfed over time either. They didn't lessen the amount of commendations to get the parade chocobo.

    And if one person can adjust the spawn timers of every S-rank on your server (presumably by spawning them on their own) without anyone noticing, then hats off to them for knowing how to hunt/ being the only dedicated hunter on their server.
    (4)
    Last edited by Mavrias; 11-03-2017 at 01:00 AM. Reason: grammar

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