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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by DeaconMoore View Post
    For you then I have to ask why you really feel the need for a parser in the fight? You should know intuitively when you mess up during the fight. I know from my own experiences for example my dps just went in the crapper after I popped my burst cooldowns and then am forced to immediately run or die. A parser isn't needed for that. Something like deadly boss mods that can give you timers and warnings about fight phase changes is what will really help you plan your ability usage and maximize your dps in the fight. All the parser would do for you is confirm what you should already know. Is this absolutely something that you need?

    So, sorry, but yes, group parsers in fights are absolutely for making judgments.
    This is a poor example. Of course you'll know when you mess up an intrinsic part of your rotation, especially if it results in a death.. What a parse does is show the numerical effect on smaller mistakes or what part of your rotation is worth sacrificing if a mechanic comes up. "Should I use Battle Litany here or time it with raid buffs?" "Will Chaos Thrust last or would double Full Thrust be better?"

    And yes, it judges other players based on their numbers. I fail to see the negative when used properly. Per my example a few pages back, Mr. Rockbreaker Monk basically contributed 50% less than his role should, forcing the other players to pick up her slack. This inherently makes deaths potentially more difficult to recover. Why shouldn't players who are woefully underperforming be "called out"? It doesn't need to be aggressively, but I'm also not there to carry someone else who, frankly, isn't yet suited for Savage.
    (9)
    Last edited by Bourne_Endeavor; 11-01-2017 at 07:05 AM.