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  1. #11
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Well draining HP from the mob implies you are taking their HP to restore your own. 10% of 50,000 hp would be 5000. Draining 5000 HP from the mob to give you 5000 is still a DPS increase cause you are doing 5000 damage to them.

    If Soul survivior became a flat 10% HP gain and then 10% after its killed without any kind of drain there would be no DPS increase and it would work fine.
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  2. #12
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mycow8me View Post
    Well draining HP from the mob implies you are taking their HP to restore your own. 10% of 50,000 hp would be 5000. Draining 5000 HP from the mob to give you 5000 is still a DPS increase cause you are doing 5000 damage to them.

    If Soul survivior became a flat 10% HP gain and then 10% after its killed without any kind of drain there would be no DPS increase and it would work fine.
    Yeah, that's because you consider you drain an aditionnal amount of damage. I thought it would only replenish us of a % of our damage done, not additionnal.

    I probably haven't really understood the way you wanted it.
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  3. #13
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Mycow8me View Post

    -Blood Spiller, Dark passenger, and Salted Earth are now unaspected magical damage
    Is it just me but a skill impliying massive wound making the receiver bleed doing magical damage sound silly? +unless SE buff the potencies its a straith nerf because 5%bonus vs 10% bonus.
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  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mycow8me View Post
    Well draining HP from the mob implies you are taking their HP to restore your own. 10% of 50,000 hp would be 5000. Draining 5000 HP from the mob to give you 5000 is still a DPS increase cause you are doing 5000 damage to them.

    If Soul survivior became a flat 10% HP gain and then 10% after its killed without any kind of drain there would be no DPS increase and it would work fine.
    I think it was mostly just a matter of a Drain, while technically meaning both (additional) damage dealt and healing thereby received in most cases, here technically just referring to the duplicated and converted healing portion.

    E.g. "will convert 5% of all damage dealt to HP" could mean:
    - 95% damage and 5% HP restoration
    - 100% damage and 5% HP restoration
    - 105% damage and 5% HP restoration
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    Last edited by Shurrikhan; 11-01-2017 at 06:45 PM.

  5. #15
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by garret_hawke View Post
    Is it just me but a skill impliying massive wound making the receiver bleed doing magical damage sound silly? +unless SE buff the potencies its a straith nerf because 5%bonus vs 10% bonus.
    Actually the animation for bloodspiller doesnt even look like a physical attack. The old 3.x reprisal animation would have been the best fit for this skill's naming. Bloodspiller can stay as a physical for slashing debuff but that doesnt go with the whole "caster synergy" that was implied.

    - 100% damage and 5% HP restoration was what i was implying with darkside. If darkside were to increase damage ppl would never take it off again for probably any reason, even at 5%.

    Soul survivor could give 10% hp upfront by draining that hp from the mob (doing damage to it in return for hp) or just gain the 10% without doing damage. Then 10% more if target dies with another victum. Mp %'s included.

    Edit: Well after looking at bloodspiller a few more times, I guess it does look more physical than magical. The Darkness that falls from the sky (or erupts from the ground, hard to tell) made it look magical to me I suppose. It could go both ways.
    (0)
    Last edited by Mycow8me; 11-01-2017 at 09:56 PM.

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