It's fine in DPS numbers, and more than viable in raids.
You can take either Bard or MCH and not feel like you lost out on something at all.
But the problem was it's gameplay, not it's DPS anymore. So....eh.


It's fine in DPS numbers, and more than viable in raids.
You can take either Bard or MCH and not feel like you lost out on something at all.
But the problem was it's gameplay, not it's DPS anymore. So....eh.
It feals like a more constant, slightly weeker, burst version of 3.0 MCH when they droped the heat generation to 5 but I will admit using Flamethrower just to enter Overheat seams odd as its sposta be an chanelled AoE. Maybe if they changed the Gauss Barrel skill to its PVP version (use to attach Gauss Barrel then u "may" use again to OGC forcefully enter Overheat) might be a good switch but it might then make Flamethrower more useless.
What some see as "distracted" is really "fathoming the unfathomable" - last words from an Ul'dahn Mercurial Chemister at the battle of Carteneau
Having reattach Gauss Barrel/redeploy turrets is rather annoying, and I was hoping they'd have done something about that when 4.0 arrived.
I also agree that having to use Flamethrower to overheat feels really clunky, and the skill in general just feels really underwhelming. I feel like we should at least be able to turn while using it.

I agree, I don't understand why GB is not like unnefective instead of removing (at least, this a perma- + 5% dps, so there is no reason to remove it. It almost a trait than a skill...) and why not the same for turret? Like they don't attack for 30 sec and then restart?Having reattach Gauss Barrel/redeploy turrets is rather annoying, and I was hoping they'd have done something about that when 4.0 arrived.
I also agree that having to use Flamethrower to overheat feels really clunky, and the skill in general just feels really underwhelming. I feel like we should at least be able to turn while using it.
It's all of that little thing that make the MCH clunky.
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

You would of thought with all the posts I seen about changing heat back and making gauss and the turret stay on and just not work for the time before 4.1 they would of changed it in the last patch but I was kind of curious when the patched dropped there was a total lack of posts about the subject or is it people have just given up on machinist now?
We wanted the Gauss Barrel model gone all through Heavensward, but it seems they've doubled down on it.
Putting that aside, enough BRDs clamored and expressed their dislike of cast times that they ditched it in Stormblood. Perhaps some of our bigger likes/dislikes will effect change in the near future (i.e. SMN getting Sustain back), but devs themselves said that because the camp is so split among MCHs, they weren't sure what to do. There's also their concern of making us overpowered as well.
Before any of that could happen though, we'd likely all have to be on the same page. Personally speaking, of all the issues the job has/had, having to reattach the Gauss Barrel or place a turret again is rather minor to me. But then again, I wasn't blowing them up before. I did place and adjust them a lot in fights, and there were times I toggled the barrel before, so it's pretty second nature now.
Last edited by ThirdChild_ZKI; 11-01-2017 at 01:01 AM.



Feels easier to play, less punishing but ultimately more boring to play now. I still prefer it over HW version though. I love the class but dislike that to put out optimal dps you're essentially doing an opener every 60s to make Wildfire useful.
This cuts me deep ;-;
Last edited by dotsforlife; 11-01-2017 at 01:59 AM.
-- Fire Yoshi P --



The huge, one-dimensional focus on Wildfire is my main plaint as well. The heat gauge had the potential to break that up and introduce a second management dimension to the job, but with intentional overheat being a thing, the entire thing is essentially nothing but another especially clunky CD to add to your Wildfire. Heat reduction just emphasized that even more, because cooldown is frequently not even a skill you'd use outside of the overheated period anymore because heat builds up at a convenient pace to set up for the next Wildfire overheat without it and putting Hot Shot on the 60 second Wildfire timer emphasized the one-dimensional gameplay further.
It's very apparent that this is how SE wants MCH to play, though, so I have no hope that it's going to change - Most certainly not this expansion, maybe not ever. Whoever likes that can have it, I'll just keep the goggles <.<

One thing I really liked about the pvp setup of machinist is Hot Shot mirrors Cooldown in terms of heat (+25/-25). It's wonderful. Two shots to recover to 50 heat if Barrel Stabilizer isn't available and would cut out the need for Flamethrower's jankiness.
Then again, I'm in the minority that wants shots to be +10 heat when above 50 too like at launch.
I think MCH is in a good spot I just wish there was even more damage available for managing heat even better. However, I think MCH is about where it was in the middle of heavensward...the balance is there, and since we are all % based, without even changing the job, MCH will grow in DPS with the next iLvl/raid tier increase because of gear creep.
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