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  1. #51
    Player
    KumiKuzumi's Avatar
    Join Date
    Mar 2016
    Posts
    13
    Character
    Kumi Kuzumi
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    That's not the 2% on radiant that is op. It's the fact each time an AOE hit your raid with radiant shield up, you get 50 potency per character damage, which is 400 potency.
    That isn't correct. The power of the 50 potency is based off of whoever is hit. If you check radiant shield values on logs you will see this. Healers and the smn itself reflect little damage. So the other 5 roughly do the 250 potency if you want to say it like that. And this has nothing to do with smn dps utility as this reflect damage is added to smns personal dps so its already accounted for
    (1)

  2. #52
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by KumiKuzumi View Post
    That isn't correct. The power of the 50 potency is based off of whoever is hit. If you check radiant shield values on logs you will see this. Healers and the smn itself reflect little damage. So the other 5 roughly do the 250 potency if you want to say it like that. And this has nothing to do with smn dps utility as this reflect damage is added to smns personal dps so its already accounted for
    I haven't checked if the potency has been changed to only physical or either magical/physical since HW, I will give you the hand for it. However, FFlogs stacks your Radiant shield damage as YOUR damage source, you can have the detail for the fight you uploaded.
    (1)

  3. #53
    Player
    KumiKuzumi's Avatar
    Join Date
    Mar 2016
    Posts
    13
    Character
    Kumi Kuzumi
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    But radiant shield damage is our damage o.o the reflect damage is ours as it should be. Like warriors vengeance reflect is the warriors damage. The 2% isn't added to our dps and has nothing to do with this. And the 2% devotion and 2% physical buff is what I was talking about in the first place. If you math out the value it's worth half of hypercharge/bard dmg buffs. Which makes sense for the personal dps difference
    (0)

  4. #54
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ariomi View Post
    Snip.
    Oh gating in that sense? It's simple. Every job have ability gating in some way or another. People are only really complaining on the way SMN has it because it used to not have it beforehand. Also yeah, gap opn SMN damage was huge at SB launch mostly because no one had a clue on how to play the job. But been a while the gap have gotten smaller, specially after the increase on Sicfrit popularity.

    You keep claiming "not being intended" for stuff that SE's own official job guide tells people to do. I wonder what is intended then.
    (1)

  5. #55
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by KumiKuzumi View Post
    But radiant shield damage is our damage o.o the reflect damage is ours as it should be. Like warriors vengeance reflect is the warriors damage. The 2% isn't added to our dps and has nothing to do with this. And the 2% devotion and 2% physical buff is what I was talking about in the first place. If you math out the value it's worth half of hypercharge/bard dmg buffs. Which makes sense for the personal dps difference
    The reflect from other players is accounted as yours too, on FF logs. you spread your buff, offer 2% physical damage as RDPS AND get all their ripostes as personnal DPS.
    (2)

  6. #56
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    TBH Personally I'm of the opinion that since the dmg calculation of the reflect of radiant shield uses the attacked stats instead of the pet or the summoner's own stats it shouldn't be considered SMN dmg, but w/e
    (0)

  7. #57
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    it isn't a good change ruin 2 cost more the ruin 3 ruin 3 was suppose only use under the inffluence of dreadwyrem trance this seem to be a bug ruin 2 should cost less mana then ruin 3

    ruin 3 240 mana

    ruin 2 480 mana

    this is differently a bug

    ruin 3 must cost 1k but under inffluence of dreadwyrem trance less
    (0)

  8. #58
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by zuzu-bq View Post
    Oh gating in that sense? It's simple. Every job have ability gating in some way or another.

    You keep claiming "not being intended" for stuff that SE's own official job guide tells people to do. I wonder what is intended then.
    You are completely incorrect. No class is gated in a way remotely close to how Summoner is.


    After you press aetherflow, you are gated from using it again until the following requirements are met. #1 Burning all the aetherflow charges #2 entering dreadwyrm trance #3 Dreadwyrm trance ends.

    No other dps class in the game locks a class most important button behind three different gates.

    If Blm was to be gated, like Summoner is gated, fire 4 would be locked behind Enochian and that would be also locked behind leylines.
    So you have to use Leylines, wait for Leylines to end, before you can use enochian. Once Enochian is used; you use blizzard 4, only then do you get to use Fire 4.
    If you were to use ley lines during enochian, nothing would happen, and it would go on cooldown. Which then later delays the next time to use enochian.

    See how contrived that is? That's the closest I can get to describing how gated Summoner is.

    Also another thing you are incorrect on. Summoner damage was pitiful when Sb came out. They had to buff Summoner's dots by 20% for Summoner to do good damage.

    To put it in perspective, Tri-disaster went from 800 potency to 1000 potency. And while under dreadwyrm trance, Tri-Disaster went from 880 potency before the buff, to 1100 potency. This was a huge buff considering it's a 20% damage increase to dots over the entire course of the fight.

    Also I would like to read the official job guide. I'm curious if it specifically states, end dreadwyrm as fast as possible. Cause that's the equivalent of ending Blm's enochian.

    (Lack of better example, its the closest comparable scenario. Enochian boosts damage and unlocks new abilities fire4/bliz4, Dreadwyrm boosts damage and unlocks a new ability called deathflare.)

    https://na.finalfantasyxiv.com/lodes...32b042fee8619c

    Here's the link to the patch notes detailing Summoner's dots getting buffed. They went from 80 potency per tick together for 30 seconds to 100 potency per tick.
    (5)
    Last edited by Ariomi; 10-31-2017 at 08:13 AM.

  9. #59
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The BLM comparison was comparing Apples to Oranges. So that was entretaining, I guess. BLM has their gatings of his own, they just work differently. And so does most of jobs in the game. And that is going from your very own definition of it. But I see where you are going from, you want a skill that you simply can't use or you lose it but its avaliable to be used right?

    I honestly think you're just overreacting to a change in a job you probably enjoyed previously and failing to see how strong would be to "ungate" aetherflow. Plus, while I do agree the dots buff was strong, SMN damage was not pitiful before that. The dot buffs is one of the biggest reasons SMN's own damage is really high right now on top of everything else they got.
    (1)

  10. #60
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by zuzu-bq View Post
    The BLM comparison was comparing Apples to Oranges. So that was entretaining, I guess. BLM has their gatings of his own, they just work differently. And so does most of jobs in the game. And that is going from your very own definition of it. But I see where you are going from, you want a skill that you simply can't use or you lose it but its avaliable to be used right?
    It was not a comparison, it was an example. Stating how a class would be if it was gated like you suggest most classes were.-Ninja never gets locked out of there abilities, in any way. Kassastu can even make ten chi jin guarantee crit, (maybe not the smartest thing to do, but nothing about ninja prevents you from doing things.
    -Monk's never locked out of it's abilities. You have "forced" melee combos that is about it.
    -Samurai's abilites actively work together. Your meter and the 3 sen actively mesh together. You can Spend your meter bar to Buff moves only available from Sen. This is like the anti-thesis of summoner. This would be like using dreadwyrm trance and Demi Bahamut at the same time. Madness! (Oh, but you can't. Cause that's another thing that is gated, Can't go into a trance about something infront of your face.but Not asking for that to be changed.)
    Bard is so smooth its rather elegantly now. You can switch and use songs whenever you like, even interrupt them if you want. You can use multiple things at once, like foe requiem, wanderer's minuet and battle voice. You can even use barrage on refulgent arrow if the stars align.
    Do I need to go on?


    And for the most part, if they un-gate aetherflow, they would probably do so in a way that dreadywyrm doesn't effect or increase the damage. It wouldn't be a direct damage increase, Summoner's just use the full duration of their first dreadwyrm trance. The entire class would just line up much cleaner.
    (3)

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