Quote Originally Posted by magnanimousCynic View Post
All 3 can hold enmity in dungeons easily, depending on the gap of gear strength between you and the party. The only time you'll have difficulty holding aggro, assuming your gear isn't falling too far behind, are the first few dungeons as you don't have your tank stance to help keep aggro.
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Honestly recently been thinking they should just scrap tank stances. The amount of enmity tanks build even in fps stance is so much you just don't need tank stance like ever these days.

So many tanks might use it for the opening combo and then never touch it the rest of a fight. So scrapping it would really change gameplay to much