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  1. #1
    Player
    Idolon's Avatar
    Join Date
    Sep 2015
    Posts
    59
    Character
    Rinh Maimhov
    World
    Faerie
    Main Class
    Dancer Lv 100
    Things are still awkward.

    Flamethrower's design is counterintuitive in almost every possible way. It's a DPS loss to use for more than a second in single target, and it's good for AOE but it will cause you to overheat and waste the overheat buff because it snapshots buffs when used. Trying to snapshot it and the end of overheat is usually a waste because it takes a full minute of spread shot to get there. Being unable to move or turn is also clunky, as is how it ticks on a timer that doesn't start when the skill starts, making it possible for flamethrower to go on cooldown without doing any damage or increasing heat.

    The entire heat mechanic is an overcomplicated Raging Strikes right now too, and the need to overheat every wildfire makes the rotation feel much more static than it was in 4.0 or 3.x.
    (1)

  2. #2
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Idolon View Post
    Things are still awkward.

    Flamethrower's design is counterintuitive in almost every possible way. It's a DPS loss to use for more than a second in single target, and it's good for AOE but it will cause you to overheat and waste the overheat buff because it snapshots buffs when used. Trying to snapshot it and the end of overheat is usually a waste because it takes a full minute of spread shot to get there. Being unable to move or turn is also clunky, as is how it ticks on a timer that doesn't start when the skill starts, making it possible for flamethrower to go on cooldown without doing any damage or increasing heat.

    The entire heat mechanic is an overcomplicated Raging Strikes right now too, and the need to overheat every wildfire makes the rotation feel much more static than it was in 4.0 or 3.x.
    I also prefered to see OH a balance to maintain and a punishment from failing, that the actual "automatically flows 20% aligned damage mechanics" which includes weaving a FT tick to trigger at the right moment. That's playable, but clearly not a wonderful thought mechanic.
    (0)