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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I think the bigger issue is how big of a timesink the gilsink is. If you don't have a crafter leveled, you're running off to NPCs to repair. Even if you have crafters leveled, you're still going in your menu and repairing. There's nothing interesting about that, and it just wastes time. The biggest nuance of the system is either your instance goes like normal or someone forgets to repair and leaves the instance.

    It should just be moved to a system that withdraws money from you automatically at some point, and your items will always stay at 100%.
    (2)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by NovaLevossida View Post
    It should just be moved to a system that withdraws money from you automatically at some point, and your items will always stay at 100%.
    Honestly, I think we might as well just remove it. With the way the money flows in this game, gil sinks are pointless, because gil just accumulates in rich people's pockets without ever getting back into the economy. Especially self-sufficient people often pour very little gil into the economy but draw a lot out of it and then... just sit on it. That money is essentially out of the game, until these people actually buy something with it.

    If a rich person has 10 million or 500 million money is irrelevant if only 1 million of that ever get used to buy something off players. Because of that, this game had a ridiculous amount of money inflation but very low price inflation the last couple years and when a big gil sink like new housing wards happen, the overall prices remain unaffected by it.

    And while we're at it, a fun note on RMT. The only gil RMT truly inflates the economy with is the gil they gain from the system. Whenever they do a leve, a mob just drops gil, they do a dungeon, they sell to a vendor or whatever, that is new gil in the economy. If they farm shards, ore, leather or other items to sell to other players via the markets, they do not inflate the economy, in fact, if either the buyer or the seller incurs market tax, they help fight inflation, because the buyer pays more than the seller receives and the difference is lost. There is less gil total than before. And every RMT account with gil on it banned is less gil going round as well.
    Why RMT seems to cause price inflation in spite of that is because they never just sit on their money, they pump it back into circulation whenever someone buys it off them.

    As such, I don't see much point in keeping inconvenient gil sinks in the game until rich people get something to buy off other players, like the infamous gametime tokens. And if that ever happens, we'd better think of much, much bigger gil sinks than a petty repair cost, because there's already a huge overhead that's been collecting dust.
    (1)