It's not like they're "afraid" of making Sleep useful, more like it's not needed?
It's not like they're "afraid" of making Sleep useful, more like it's not needed?

I mean, you're not wrong, there's basically no situation where putting the mobs to sleep would be a stronger idea than just killing them (outside of a recovering dead tank situation), but regardless they shouldn't make the mobs sleep resistant, then.
You can't predict the player base. Make the mobs not resistant to it and people will find a way to abuse of it somehow.

They've already resolved this issue by making sure bosses don't spawn/doors don't open until the preceding guardian mobs are killed. Your argument is a stretch at best.
Besides, the point of sleep is to put mobs to sleep, and even if that meant resetting them so you didn't have to deal with them, it took some skill/planning, so I don't see why skilled players shouldn't be rewarded for that, if that's the direction they wanted to stay in. To use Freeze to lock mobs out, you had to have your tank stand right on the purple line, pull the boss, then have the BLM use freeze and the tank move away so the bind didn't wear off until the room was sealed off. That's quite a great deal of timing/coordination, more than you could expect in the duty finder, at the very least.


I'm fine with having Sleep and Repose as extremely niche abilities, some jobs have unused abilities that somehow didn't get pruned one way or another, I think however that Scathe and Freeze should be looked at right now
Scathe: while Under the effects of Astral Fire or Umbral Ice, does 150, 225, 300 base potency, depending on the number of stacks you have. 50% Chance to proc Fire Starter or Blizzard Starter. [100% Chance to get a proc.] Removes Astral Fire and Umbral Ice upon Execution.
You would use it when bosses are about to go away or if you have to drop a cast, allowing time to Triple/Swift back into your rotation without clipping gcd. Just something to do with the skill. Potency could be adjusted, but really it can't come anywhere near foul.
For Freeze I could see the Umbral heart suggestion or making freeze give umbral stacks without actually hitting a target. Again something to do during downtime or prepull. xD just for fun ideas.


that's kinda the point i was making it's not needed by design simply because if it was then blms would become almost mandatory in that particular instance. which is exactly what the devs are afraid of happening.
that's exqactly why all forms of crowd control and stuff are worthless by design.
heavy, bind, pacify, sleep, knockbacks, stun, silence.
all useless.
Heavy and Stun aren't useless. Some few raid fights actually need them to be used in coordination. Also Silence is the most useful of them even. There is a fight in this very current raid cycle that you can/need to use it.

that's kinda the point i was making it's not needed by design simply because if it was then blms would become almost mandatory in that particular instance. which is exactly what the devs are afraid of happening.
that's exqactly why all forms of crowd control and stuff are worthless by design.
heavy, bind, pacify, sleep, knockbacks, stun, silence.
all useless.
I'm not really sure what to say. Maybe they should have thought of that before giving BLM the abilities in the first place, then. I see nothing wrong with THE WIZARD having crowd control.


Most people don't, but then, the problem wasn't them having sleep, it was them exploiting the game mechanics to skip mandatory enemy packs. The reason dungeon mobs are mostly immune to all forms of long duration CC is because it caused people to heavily exclude anyone who wasn't a Blam blam Wham combo.
In other words: It's the playerbase's fault. Why risk someone finding another way to exploit it when you can just remove it from consideration.
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