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  1. #1
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Heavensward DRK WAS shit until it was fixed, and WHM DID need fixing (the lilies), in case you forgot. So uh yeah, my point absolutely still stands. By the way, WHM is basically on the outs yet again, as we mostly predicted, because SCH is just too good with Stratagem and and AST is too good of support/heal bomb as well. And I think I don't even need to say anything about the current state of DRK.


    The "patience" of our playerbase is out of force, not out of grace. I'm not saying players are perfect mathematical machines, but it's definitely safe to say that the players of the game spend more time playing the game than the devs, and by extension testing the classes in way more various scenarios in a short time than the handful of devs could possibly even do in a whole year. This entire middleman step could be foregone if there was a larger cross section of the playerbase that could test classes before mass implementation and then waiting another four months for fixes. Surely you must see how inefficient this is...?

    I would say that the rotation itself of SMN is much more comfy, because there is a lot less hard DoT management and more just filling with Ruin III, but managing the timers is REALLY annoying. I'd warrant that the developed opener for the job was not at all what the devs had in mind when designing the job, which is part of where the disconnect comes in (Remember the 19 second pull timers for NIN? They didn't anticipate that either, so they had to nerf NIN in 2.45 slightly to make up for it)
    (0)
    Last edited by Llugen; 10-27-2017 at 11:49 PM.

  2. #2
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Llugen View Post
    Heavensward DRK WAS shit until it was fixed, and WHM DID need fixing (the lilies), in case you forgot. So uh yeah, my point absolutely still stands. By the way, WHM is basically on the outs yet again, as we mostly predicted, because SCH is just too good with Stratagem and and AST is too good of support/heal bomb as well. And I think I don't even need to say anything about the current state of DRK.


    The "patience" of our playerbase is out of force, not out of grace. I'm not saying players are perfect mathematical machines, but it's definitely safe to say that the players of the game spend more time playing the game than the devs, and by extension testing the classes in way more various scenarios in a short time than the handful of devs could possibly even do in a whole year. This entire middleman step could be foregone if there was a larger cross section of the playerbase that could test classes before mass implementation and then waiting another four months for fixes. Surely you must see how inefficient this is...?

    I would say that the rotation itself of SMN is much more comfy, because there is a lot less hard DoT management and more just filling with Ruin III, but managing the timers is REALLY annoying. I'd warrant that the developed opener for the job was not at all what the devs had in mind when designing the job, which is part of where the disconnect comes in (Remember the 19 second pull timers for NIN? They didn't anticipate that either, so they had to nerf NIN in 2.45 slightly to make up for it)
    DRK fix was only to their TP management outside of that they didn't get much else apart a bug of darkside (which btw was a problem for PLD too and didn't got fix) Problem is the forum exploded with ppl claiming DRK didn't had the mitigation to actually tank anything, WHM lilies didn't get much fixes and they still are shit, also WHM still extremely good because of their strong output in fact you see a WHM in most ultimate comp, true they are not on speed run comps but I'd say it can be considered fair as the job is very strong.
    Yet ppl said it was utter shit regardless, while the real healer job that was hit hard was SCH (it received the most changes) and even good players didn't see that coming.

    Also DRK are in this condition Because ppl kept whining about WAR bringing no raid utility, while forgetting they have like the best self mitigation, best tank dps and best aggro opener to boot.
    (1)

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