Duskwight have one absolute advantage though. We're not about to run into the same situation as xaela players being treated as strangers in the homeland because we have no home and never will. It's the perfect race for RPers
:feelsbad:
Duskwight have one absolute advantage though. We're not about to run into the same situation as xaela players being treated as strangers in the homeland because we have no home and never will. It's the perfect race for RPers
:feelsbad:
Thanks everyone for the replies!
Is that not due to the reclusive nature and longstanding grudge of the Duskwights? I recall when a Duskwight is introduced, they are typically seen as a villain due to their grudging nature against the Wildwoods.
While it's true that they are reclusive, they do have noble families (see House Dartancours) and some do go against the common example of their kind to live in a city. Plus the racial lore is very rarely completely followed to the letter for every individual (see literally any non-mercenary Hellsguard)
Even ignoring that, why not have a village of them? Learn us some of their culture. Just in general avoid having the largest representation of Duskwights in the game being one clan of poachers.
It's the same with Keeper of the Moon Mi'qote. There are NONE of them in the main storyline, and maybe two or three of them in some side quests. And yet, we have now seen two Seeker clans in the main story with major store lines and lore.It would be prudent to know that just about everything to do with Elezen in game is pretty much Wildwood Lore, the Duskwights are heinously under-represented in game to the point where you can count the number of named ones on your hands.
The good thing about that though is anything termed as "Elezen" is likely just Wildwood, so it'll be easy to find lore on them.
Hate to correct you on that, but the J Tribe also plays a minor role in the main story. So the U Tribe, M tribe, and J Tribe have all had quite a bit of representation, plus lets not forget that there's at least 3 members of the Y Tribe two of which are also very important to the plot.
Moon Keepers seem to have been relegated almost entirely to sideplot, and only when they can't get away with throwing in a Sun Seeker. Take the Hearer from the Black Mage Questline for instance, it honestly seems like they only do Moon Keepers when the Miqo'te is from the Shroud specifically. They get a little bit better treatment than the Duskwights in that respect, who only really have Foulques as a prominent named example that I recall.
As can probably be discerned I feel very strongly about squandering worldbuilding ops like this.
Speaking of Moonkeepers, do we have any idea where Nashu and her sister are from? Most Moonkeepers are from the Shroud since that is where the largest population of Moonkeepers are, but I don't specifically reacall them saying where she was from, only that she had "run off" with Hildebrand. Both she and her sister seem more urban for Moonkeepers so I suppose it is possible that they were raised outside of the Shroud.
https://ffxiv.gamerescape.com/wiki/Nashu_MhakaraccaSpeaking of Moonkeepers, do we have any idea where Nashu and her sister are from? Most Moonkeepers are from the Shroud since that is where the largest population of Moonkeepers are, but I don't specifically reacall them saying where she was from, only that she had "run off" with Hildebrand. Both she and her sister seem more urban for Moonkeepers so I suppose it is possible that they were raised outside of the Shroud.
Gamer Escape has a page for her backstory it would seem. To summize, she was born to a poacher who died so she worked as a tavern wench until there was a burglary and Hildebrand solved the case (using the term solved very loosely), she then became his biggest fan and started following him around. Her sister Masha likely had better luck supporting herself after the death of their mother, if she was already good at singing and dancing at the time, hence why she was able to garner success.
Technically all Ishgardian Elezen are their own subrace. The lore book refers to them as "Ishgardian Elezen" rather than Wildwood or Duskwight.While it's true that they are reclusive, they do have noble families (see House Dartancours) and some do go against the common example of their kind to live in a city. Plus the racial lore is very rarely completely followed to the letter for every individual (see literally any non-mercenary Hellsguard)
Even ignoring that, why not have a village of them? Learn us some of their culture. Just in general avoid having the largest representation of Duskwights in the game being one clan of poachers.
Kind of.
So "Wildwood", even moreso than the other clan names, is more about culture than biology. Coerthas was even somewhat wooded before the Calamity!Originally Posted by Encyclopædia Eorzea
The ancestors of the Wildwood Elezen were displaced from their ancestral home on the plains when the Hyurans came, migrating in part to Coerthas, where they established the nation of Ishgard, and in part to the Shroud, where they formed the nation of Gelmorra (the ancient subterranean state that predates Gridania). Though nowadays "Wildwood" is typically used to refer to the forest-dwelling Elezen, the Elezen of Ishgard, too, share the same common ancestry. As such, Gridania and Ishgard have traditionally enjoyed close relations, with each nation readily coming to the other's aid in times of need.
In other words, always remember they're just "clans" not "subraces".
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