Quote Originally Posted by Volsung View Post
The armory system has always been advertised as freedom to equip stuff, and it is such. Just like in XI when you leveled a job for a sub job, in this game you level another class for those abilities, its similar but different. An update literally from last friday listed changes on how they want to proceed with the armory system. On top of that specializations known as jobs are coming (in 1.21) . Information on class ability changes will be coming in the future.
Thanks i'll go read a bit further about Job And armoury system. But i would like Disciples of War be unable to equip Magic skills and vice-versa. Choosing is giving up. But it defines you, and i'd like players and their characters to be more defined.

Quote Originally Posted by Volsung View Post
As to your other point about feeling different, you lost me. It does make a difference between DoW and DoM. Like DoM's ability to AoE magic. Also cross classed skills suffer a penalty, but this allows you to play different than other players.
Ok, these are details unknown to me, i'll take a look into that too. But i'm always thinking in terms of Role Playing (there is Role Playing in MMORPG right?), and to me its difficult to role-play if your abilities always change and classes are blurred.